News : The level of daily SPAM has reached insane proportions, all registrations are now manual. I ask you to send me an e-mail (john (at) murga (dot) org), to confirm that you want me to create an account for you.


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Post Author Forum Replies Views [] Posted
  Thread: MurgaLua with ZeroBrane Studio
Post: RE: MurgaLua with ZeroBrane Studio

Hi, Sorry for the delay in my reply. I will try to improve this, but currently I got it working like so : Copy the attached "murgaLua.lua" to the "interpreters" dir in zbstudio. Copy the ful...
JohnMurga MurgaLua - General 3 767,889 01-14-2013, 04:02 PM
  Thread: MurgaLua 0.7.5 RC1 ... Maybe I release this time :-)
Post: MurgaLua 0.7.5 RC1 ... Maybe I release this time :...

Hi, It seems like years since the last release ... Because it was :-( I use murgaLua for personal projects, and I am determined to get the 0.7 series done this year, as I am currently using a FL...
JohnMurga MurgaLua - General 0 760,280 12-27-2011, 03:52 AM
  Thread: FINALLY - A new release
Post: FINALLY - A new release

Hi, As many of you will know it's been an interesting time for me recently. However, things do seem to be getting better and I keep on getting requests for an updated murgaLua. The reality is...
JohnMurga MurgaLua - General 9 492,036 03-26-2014, 12:33 AM
  Thread: FINALLY - A new release
Post: RE: FINALLY - A new release

Before people get too excited, the Android builds are what I use on my tablet with Debian running through : https://play.google.com/store/apps/details?id=ru.meefik.linuxdeploy Cheers John de Mu...
JohnMurga MurgaLua - General 9 492,036 03-26-2014, 12:59 AM
  Thread: FINALLY - A new release
Post: RE: FINALLY - A new release

[quote=mikshaw] Excellent news! I'm putting most of my energy on an animation project for the next couple of weeks, but i'm definitely going to get into this afterward. I've been intending to get a...
JohnMurga MurgaLua - General 9 492,036 03-26-2014, 02:37 AM
  Thread: FINALLY - A new release
Post: RE: FINALLY - A new release

[quote=mjaksen]Is there any chance you might include LuaSQL ODBC support? (~80k) SQLite is great for small applets but sometimes you need to interface to one of the big db engines, either as a quick a...
JohnMurga MurgaLua - General 9 492,036 04-02-2014, 12:46 PM
  Thread: FINALLY - A new release
Post: RE: FINALLY - A new release

The non-build parts of the tools directory
JohnMurga MurgaLua - General 9 492,036 04-08-2014, 05:06 AM
  Thread: New Releases
Post: RE: New Releases

The latest build is here : http://www.murga-projects.com/forum/showthread.php?tid=429 http://my-plan.org/storage/public/murgaLuaSnapshotComplete.tar.gz
JohnMurga MurgaLua - General 6 425,724 08-01-2014, 02:29 AM
  Thread: Undocumented feature for Windows users
Post: Undocumented feature for Windows users

Hi, Windows executables are a funny thing, and that's why Java has "java.exe" and "javaw.exe", or python has "python.exe" and "pythonw.exe". Up to now murgaLua would have been the equivalent "mu...
JohnMurga MurgaLua - General 4 421,255 04-04-2007, 02:38 AM
  Thread: Undocumented feature for Windows users
Post: RE: Undocumented feature for Windows users

I will correct that in the next release ... Which is coming at some point. Apologies for the unreplied mails.
JohnMurga MurgaLua - General 4 421,255 01-09-2014, 01:42 PM
  Thread: Happy Birthday, John!
Post: RE: Happy Birthday, John!

Thanks !!!! I was in the middle of moving to Asia for the next exciting chapter in my life :-) I should start coming back online in the next week or so. Cheers John de Murga
JohnMurga MurgaLua - General 2 417,680 07-04-2011, 09:27 PM
  Thread: The best LUA IDE I have tried
Post: The best LUA IDE I have tried

Hi, It runs in IntelliJ IDEA, which is a bit fat. But it's worth it : [url=https://bitbucket.org/sylvanaar2/lua-for-idea/wiki/Home]https://bitbucket.org/sylvanaar2/lua-for-idea/wiki/Home[/url...
JohnMurga MurgaLua - General 1 406,024 07-29-2011, 12:39 AM
  Thread: Distribution ideas?
Post: RE: Distribution ideas?

I will write some docs on the compiler .... Yes, it is possible to load lua files dynamically (and actually that is what the GUI demo does). There are some improvements coming in that area. Y...
JohnMurga MurgaLua - General 3 299,143 06-11-2014, 01:20 PM
  Thread: Distribution ideas?
Post: RE: Distribution ideas?

[quote=fluff]Now I'll get a little off-topic. I've been playing around with Node-Webkit, which follows a similar design principal to murgaLua: high lowest common denominator for all of the many suppor...
JohnMurga MurgaLua - General 3 299,143 08-01-2014, 02:29 AM
  Thread: access to media files on a LAN server
Post: RE: access to media files on a LAN server

Sorry, just saw this now, I've been away. I'll test tonight. Regarding SRT files ... I don't think there is a way to serve them over the network. The only solution I found is to do realtime t...
JohnMurga MurgaLua - General 19 196,220 01-14-2010, 08:01 PM
  Thread: access to media files on a LAN server
Post: RE: access to media files on a LAN server

[quote=mikshaw]I'm curious how one learns to use a software that has no website or documentation =o\[/quote] Natural reaction, I am sorry. Thats why I don't want to release a full murgaLua release...
JohnMurga MurgaLua - General 19 196,220 01-16-2010, 09:04 AM
  Thread: access to media files on a LAN server
Post: RE: access to media files on a LAN server

That another thing, I have to upgrade the forum so that people can register themselves ... (Obviously with a good anti spam system). Anyway ... The parameters for sys.spawn are : [code]filename (...
JohnMurga MurgaLua - General 19 196,220 01-17-2010, 12:42 PM
  Thread: 64 bit Linux build?
Post: RE: 64 bit Linux build?

Hey, Sorry for not replying earlier ... A 64Bit build should be possible with some of my recent changes. I will attempt it when I get time. Cheers John de Murga
JohnMurga MurgaLua - General 2 87,750 06-05-2015, 01:52 AM
  Thread: cross compileMurgaLua?
Post: RE: cross compileMurgaLua?

OK, that REALLY should work. Had worked for me when I tested it. I will that combination this weekend (I am assuming you tried your puzzle program).
JohnMurga MurgaLua - General 1 78,283 01-21-2011, 03:27 AM
  Thread: slicing images
Post: RE: slicing images

Hey, I have done this for you, unfortunately it required implementing the fl_read_image function, which wasn't there before. Works pretty well ... Unfortunately you need new binaries that I won'...
JohnMurga MurgaLua - General 43 73,016 01-26-2008, 08:48 AM
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