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Post Author Forum Replies Views Posted []
  Thread: Lua editor
Post: RE: Lua editor

[quote=mikshaw] I mainly just don't understand wanting to create yet another text editor from scratch, when there are already editors for everything from the most minimal to the most...uhh...maximal....
chrimo MurgaLua - General 19 38,048 08-28-2007, 05:51 AM
  Thread: Lua editor
Post: RE: Lua editor

[quote] I'm guessing the most complicated part would be syntax hilighting. If you or someone else doesn't get started on this in the next week or so I can hack up something that might be used as...
chrimo MurgaLua - General 19 38,048 08-28-2007, 07:52 AM
  Thread: [OSX] murgaLua.getHostOsName()
Post: [OSX] murgaLua.getHostOsName()

Hello again, why returns murgaLua.getHostOsName() at OSX the string macos ? MacOS is dead... OSX is alive getHostOsName() should return something useful from "uname -a" chrimo$ uname -a ...
chrimo MurgaLua - General 6 9,125 08-29-2007, 08:00 AM
  Thread: [OSX] murgaLua.getHostOsName()
Post: RE: [OSX] murgaLua.getHostOsName()

[quote=JohnMurga] [quote=mikshaw] How bizarre. I had no idea there was certification involved, or that NT-based systems were certified. It's a crazy mixed up topsy-turvy higgledy-piggledy world. [/...
chrimo MurgaLua - General 6 9,125 08-30-2007, 04:19 AM
  Thread: Lua editor
Post: RE: Lua editor

Hi, who needs more ? :D All you need for Mindstorms NXT and pbLua, written in murgaLua Enjoy the the hardcopy of first running sample. Bye Christian [quote=chrimo] [quote] I'm gues...
chrimo MurgaLua - General 19 38,048 08-31-2007, 10:45 PM
  Thread: Lua editor
Post: RE: Lua editor

OK, OK,... I currently have problems with windows - my OSX code did not work at Win32... Editor did not show buttons on the right side ;-( Just for info: Eclipse+LuaEclipse works very nice at OSX, L...
chrimo MurgaLua - General 19 38,048 09-01-2007, 06:24 AM
  Thread: Exploring tables
Post: RE: Exploring tables

[quote=mikshaw] While exploring the built-in tables in MurgaLua, I discovered that there are several parts of FLTK that are not documented...classes, methods, constants, and functions. So I whipped u...
chrimo MurgaLua - General 8 13,532 09-07-2007, 07:28 AM
  Thread: Lua editor
Post: RE: Lua editor

[quote=chrimo] Just for info: Eclipse+LuaEclipse works very nice at OSX, Linux and Windows :D [/quote] You should give last Eclipse 3.3 (EUROPA) with Lunareclipse a try... http://lunareclipse...
chrimo MurgaLua - General 19 38,048 09-11-2007, 07:07 AM
  Thread: Updated roadmap
Post: RE: Updated roadmap

YES, I agree full with you :-) I want to use murgaLua with my robots and GPS. Workarounds with simple open(/dev/ACM0) and read/write works, but not very stable. I'm missing some more ioctrl-feature...
chrimo MurgaLua - General 15 22,103 09-22-2007, 09:04 AM
  Thread: Updated roadmap
Post: RE: Updated roadmap

[quote=Juergen] [quote=chrimo] YES, I agree full with you :-) I want to use murgaLua with my robots and GPS. Workarounds with simple open(/dev/ACM0) and read/write works, but not very stable. I'm...
chrimo MurgaLua - General 15 22,103 09-23-2007, 03:39 AM
  Thread: iGame3D MurgaLua'd
Post: RE: iGame3D MurgaLua'd

[quote=iGame3D] [url=http://www.igame3d.com/wordpress/]iGame3D[/url] is an open source scriptable 3D game engine and modeling project for Mac and Windows. We switched to an all Lua with murgaLua so...
chrimo MurgaLua - General 46 79,200 11-24-2007, 09:36 PM
  Thread: iGame3D MurgaLua'd
Post: RE: iGame3D MurgaLua'd

[quote=chrimo] [quote=iGame3D] [url=http://www.igame3d.com/wordpress/]iGame3D[/url] is an open source scriptable 3D game engine and modeling project for Mac and Windows. We switched to an all Lua wit...
chrimo MurgaLua - General 46 79,200 11-24-2007, 09:53 PM
  Thread: iGame3D MurgaLua'd
Post: RE: iGame3D MurgaLua'd

First step: check out from repository for beginners :-) 1. install subversion (svn), I use fink or ports (OSX-User) 2. running check out command svn co https://igame3dsource.svn.sourceforge.net/svnr...
chrimo MurgaLua - General 46 79,200 11-24-2007, 10:13 PM
  Thread: iGame3D MurgaLua'd
Post: RE: iGame3D MurgaLua'd

[quote=chrimo] 3. collecting more informations and try to find some readme :-) More later Bye Christian [/quote] I need to recompile for OSX 10.5.1 (PPC) Building target “iGame3D Playe...
chrimo MurgaLua - General 46 79,200 11-24-2007, 10:50 PM
  Thread: iGame3D MurgaLua'd
Post: RE: iGame3D MurgaLua'd

I've tried it at my OSX 10.5.1 (Intel) too.... Same problem when trying to build. Now you should ask me: why do you try to rebuild ? Answer: when trying to start Player, I get the error message: ...
chrimo MurgaLua - General 46 79,200 11-24-2007, 11:21 PM
  Thread: iGame3D MurgaLua'd
Post: RE: iGame3D MurgaLua'd

[quote=Tobi] Oh, by the way, the player app that comes with the svn checkout is NOT the one to execute. It is used for a framework embedding workaround in a post-link phase. So you always need to buil...
chrimo MurgaLua - General 46 79,200 11-25-2007, 06:16 AM
  Thread: iGame3D MurgaLua'd
Post: RE: iGame3D MurgaLua'd

After a "Clean all targets" from XCode I got 197 erros ;-( Everything based on svn "Updated to revision 368" Bye Christian
chrimo MurgaLua - General 46 79,200 11-25-2007, 06:38 AM
  Thread: iGame3D MurgaLua'd
Post: RE: iGame3D MurgaLua'd

Hi, I give up, trying to compile the code at Leopard now ;-( Coming back when seeing a sign at svn update :-) In the meantime I try to understand the idea of your engine and murgaLua integration....
chrimo MurgaLua - General 46 79,200 11-27-2007, 06:01 AM
  Thread: iGame3D MurgaLua'd
Post: RE: iGame3D MurgaLua'd

Hi, I use a very simple testprogram for my old simulation with murgaLua... It uses a field of LEGO-brick and walls, moving around and should never collidate with the walls :-) What format is u...
chrimo MurgaLua - General 46 79,200 11-28-2007, 12:26 AM
  Thread: iGame3D MurgaLua'd
Post: RE: iGame3D MurgaLua'd

Hi Tobi, give me a second, I try it now... Bye Christian
chrimo MurgaLua - General 46 79,200 11-28-2007, 06:32 AM