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Post Author Forum Replies Views Posted []
  Thread: iGame3D MurgaLua'd
Post: RE: iGame3D MurgaLua'd

[quote=chrimo] 3. collecting more informations and try to find some readme :-) More later Bye Christian [/quote] I need to recompile for OSX 10.5.1 (PPC) Building target “iGame3D Playe...
chrimo MurgaLua - General 46 79,144 11-24-2007, 10:50 PM
  Thread: iGame3D MurgaLua'd
Post: RE: iGame3D MurgaLua'd

First step: check out from repository for beginners :-) 1. install subversion (svn), I use fink or ports (OSX-User) 2. running check out command svn co https://igame3dsource.svn.sourceforge.net/svnr...
chrimo MurgaLua - General 46 79,144 11-24-2007, 10:13 PM
  Thread: iGame3D MurgaLua'd
Post: RE: iGame3D MurgaLua'd

[quote=chrimo] [quote=iGame3D] [url=http://www.igame3d.com/wordpress/]iGame3D[/url] is an open source scriptable 3D game engine and modeling project for Mac and Windows. We switched to an all Lua wit...
chrimo MurgaLua - General 46 79,144 11-24-2007, 09:53 PM
  Thread: iGame3D MurgaLua'd
Post: RE: iGame3D MurgaLua'd

[quote=iGame3D] [url=http://www.igame3d.com/wordpress/]iGame3D[/url] is an open source scriptable 3D game engine and modeling project for Mac and Windows. We switched to an all Lua with murgaLua so...
chrimo MurgaLua - General 46 79,144 11-24-2007, 09:36 PM
  Thread: Updated roadmap
Post: RE: Updated roadmap

[quote=Juergen] [quote=chrimo] YES, I agree full with you :-) I want to use murgaLua with my robots and GPS. Workarounds with simple open(/dev/ACM0) and read/write works, but not very stable. I'm...
chrimo MurgaLua - General 15 22,086 09-23-2007, 03:39 AM
  Thread: Updated roadmap
Post: RE: Updated roadmap

YES, I agree full with you :-) I want to use murgaLua with my robots and GPS. Workarounds with simple open(/dev/ACM0) and read/write works, but not very stable. I'm missing some more ioctrl-feature...
chrimo MurgaLua - General 15 22,086 09-22-2007, 09:04 AM
  Thread: Lua editor
Post: RE: Lua editor

[quote=chrimo] Just for info: Eclipse+LuaEclipse works very nice at OSX, Linux and Windows :D [/quote] You should give last Eclipse 3.3 (EUROPA) with Lunareclipse a try... http://lunareclipse...
chrimo MurgaLua - General 19 38,025 09-11-2007, 07:07 AM
  Thread: Exploring tables
Post: RE: Exploring tables

[quote=mikshaw] While exploring the built-in tables in MurgaLua, I discovered that there are several parts of FLTK that are not documented...classes, methods, constants, and functions. So I whipped u...
chrimo MurgaLua - General 8 13,520 09-07-2007, 07:28 AM
  Thread: Lua editor
Post: RE: Lua editor

OK, OK,... I currently have problems with windows - my OSX code did not work at Win32... Editor did not show buttons on the right side ;-( Just for info: Eclipse+LuaEclipse works very nice at OSX, L...
chrimo MurgaLua - General 19 38,025 09-01-2007, 06:24 AM
  Thread: Lua editor
Post: RE: Lua editor

Hi, who needs more ? :D All you need for Mindstorms NXT and pbLua, written in murgaLua Enjoy the the hardcopy of first running sample. Bye Christian [quote=chrimo] [quote] I'm gues...
chrimo MurgaLua - General 19 38,025 08-31-2007, 10:45 PM
  Thread: [OSX] murgaLua.getHostOsName()
Post: RE: [OSX] murgaLua.getHostOsName()

[quote=JohnMurga] [quote=mikshaw] How bizarre. I had no idea there was certification involved, or that NT-based systems were certified. It's a crazy mixed up topsy-turvy higgledy-piggledy world. [/...
chrimo MurgaLua - General 6 9,118 08-30-2007, 04:19 AM
  Thread: [OSX] murgaLua.getHostOsName()
Post: [OSX] murgaLua.getHostOsName()

Hello again, why returns murgaLua.getHostOsName() at OSX the string macos ? MacOS is dead... OSX is alive getHostOsName() should return something useful from "uname -a" chrimo$ uname -a ...
chrimo MurgaLua - General 6 9,118 08-29-2007, 08:00 AM
  Thread: Lua editor
Post: RE: Lua editor

[quote] I'm guessing the most complicated part would be syntax hilighting. If you or someone else doesn't get started on this in the next week or so I can hack up something that might be used as...
chrimo MurgaLua - General 19 38,025 08-28-2007, 07:52 AM
  Thread: Lua editor
Post: RE: Lua editor

[quote=mikshaw] I mainly just don't understand wanting to create yet another text editor from scratch, when there are already editors for everything from the most minimal to the most...uhh...maximal....
chrimo MurgaLua - General 19 38,025 08-28-2007, 05:51 AM
  Thread: Lua editor
Post: RE: Lua editor

As I said before: another reason for using murgaLua as editor base... slim, fast and portable :D I have the same problems with my NXT-Robot and terminalprogram... so I've started LuaTerm for all ...
chrimo MurgaLua - General 19 38,025 08-28-2007, 01:24 AM
  Thread: Lua editor
Post: RE: Lua editor

[quote=dvw86] I've been using Puppy Linux 2.17.1 with the Geany text editor. Barry has included the lua syntax in it and it does a pretty good job. [/quote] Yes, all of them are OK, but just jEdi...
chrimo MurgaLua - General 19 38,025 08-27-2007, 08:01 PM
  Thread: Plans for 0.6
Post: RE: Plans for 0.6

[quote=JohnMurga] Re : Serial support ... OK :-) I am porting a couple of things from luaX already ... So I'll have a look at their serial support too. Cheers JohnM [/quote] Hi John,...
chrimo MurgaLua - General 4 7,038 08-26-2007, 07:22 AM
  Thread: General Lua questions-
Post: RE: General Lua questions-

[quote=mikshaw] I don't know what the opinion of the site master would be, but personally I'm willing to help with anything I can (and I ask Lua-specific questions myself), and I'm sure others will to...
chrimo MurgaLua - General 2 4,710 08-23-2007, 03:18 AM
  Thread: Tile based game engine for murgaLua
Post: RE: Tile based game engine for murgaLua

[quote=mikshaw] [quote]tile=map[x][y][/quote]Ahhhh. Thank you. I was trying to figure out how to directly access the nested table, but that syntax didn't occur to me. The closest I got was somethin...
chrimo MurgaLua - General 9 12,388 08-23-2007, 03:15 AM
  Thread: Tile based game engine for murgaLua
Post: RE: Tile based game engine for murgaLua

Hi Mikshaw, your're right, but I want to access map with simple construct like: tile=map[x][y] That's better for human eyes :D Bye Christian [quote=mikshaw] Odd thing... I made a tab...
chrimo MurgaLua - General 9 12,388 08-22-2007, 08:12 PM