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Post Author Forum Replies Views Posted []
  Thread: Tile based game engine for murgaLua
Post: RE: Tile based game engine for murgaLua

Hi, last night I started new map design with the following code: [code] --[[ Tile object signatures for ASCII-MAP floor = '_' wall = '#' water = 'W' tree = 'T' ligh...
chrimo MurgaLua - General 9 12,486 08-21-2007, 08:14 PM
  Thread: Tile based game engine for murgaLua
Post: RE: Tile based game engine for murgaLua

[quote=JohnMurga] Feel free, or e-mail it to me at john@murga.org and I'll attach it. [/quote] Hi John, my new code to too ugly and buggy... I attach old code from may, just showing the idea of...
chrimo MurgaLua - General 9 12,486 08-21-2007, 07:26 AM
  Thread: Fl_Light_Button
Post: RE: Fl_Light_Button

ReHi, I think it works, BUT "ARE the colors too poor" ?!? sB:selection_color(fltk.FL_GREEN) is needed !!! My defaults are too bad! Bye Chrimo
chrimo MurgaLua - General 2 5,401 08-20-2007, 07:18 AM
  Thread: Fl_Light_Button
Post: Fl_Light_Button

Hi, when using Fl_Light_Button the light didn't switch on ;-( Do I have to set the value manually ? [code] fB = fltk:Fl_Light_Button(pos*BorderX+(pos-1)*ButtonSizeX, BorderY, ButtonSizeX, Butt...
chrimo MurgaLua - General 2 5,401 08-20-2007, 06:40 AM
  Thread: [WIP] MurgaLua Reference Tool
Post: RE: [WIP] MurgaLua Reference Tool - a little help?

[quote=mikshaw] I thought OSX was based on BSD, which would mean that it has the same directory separator as Linux. What do you get when you print(arg[0]) or print(demo_appdir)? does it include a full...
chrimo MurgaLua - General 109 1,259,210 08-20-2007, 02:54 AM
  Thread: Tile based game engine for murgaLua
Post: RE: Tile based game engine for murgaLua

Hi, I've prepared a lot of code for the simple Mindstorms NXT Simulation (Robot Simulator)... Is it OK to add this as an zipped archive to this thread ? It should be a base of discussion for all ...
chrimo MurgaLua - General 9 12,486 08-19-2007, 09:10 AM
  Thread: [WIP] MurgaLua Reference Tool
Post: RE: [WIP] MurgaLua Reference Tool - a little help?

Hi mikshaw, it works at OSX 10.4.10 (PPC) when changing [code] demo_appdir=string.gsub(arg[0],"(.*)"..demo_sep..".*","%1") -- data directory [/code] to [code] demo_appdir="."; [/code] Cool demos,...
chrimo MurgaLua - General 109 1,259,210 08-19-2007, 08:59 AM
  Thread: Tile based game engine for murgaLua
Post: Tile based game engine for murgaLua

Hello again, I read the excellent document "Tile Based Games" from Tonypa this night again and asked me, if anyone has started to port this ideas to murgaLua ? Are there pure lua-engines available...
chrimo MurgaLua - General 9 12,486 08-15-2007, 04:56 AM
  Thread: Drawing pixel to window
Post: RE: Drawing pixel to window

Hi, YES! But I use pbLua at this device as alternate operating system The NXT can send data via Bluetooth or USB... The Mac/PC communicates by serial profile with the NXT pbLuaConsole. Cool piece o...
chrimo MurgaLua - General 13 24,555 08-13-2007, 09:14 PM
  Thread: Drawing pixel to window
Post: RE: Drawing pixel to window

[quote=JohnMurga] [quote=chrimo]does it mean, it is a general problem with fl_point(x,y) at any OS or just OSX ?[/quote] No, there is a bug with sub windows on OSX ... I think, I can't test it ... ...
chrimo MurgaLua - General 13 24,555 08-13-2007, 07:27 AM
  Thread: Drawing pixel to window
Post: RE: Drawing pixel to window

Forget all I said before ;-( This works fine at OSX Intel: [code] version="0.001"; w = fltk:Fl_Double_Window(500,500,"Display Pixel murgaLua 0.5.5 OSX PPC"); w:tooltip("Pixeltest "..version); ...
chrimo MurgaLua - General 13 24,555 08-13-2007, 02:07 AM
  Thread: Drawing pixel to window
Post: RE: Drawing pixel to window

Hi, does it mean, it is a general problem with fl_point(x,y) at any OS or just OSX ? Bye Christian [quote=JohnMurga] [quote=chrimo] iGame3D, I had a similar effect with subwindows at OSX an...
chrimo MurgaLua - General 13 24,555 08-13-2007, 12:33 AM
  Thread: IRC Channel for murgaLua
Post: IRC Channel for murgaLua

Hello community, is there an IRC Channel available or planed for murgaLua-Users ? e.g. irc.freenode.net#murgaLua Bye Sometimes it is very usefull to discuss problems online and post results only t...
chrimo MurgaLua - General 1 3,807 08-12-2007, 11:11 AM
  Thread: Drawing pixel to window
Post: RE: Drawing pixel to window

iGame3D, I had a similar effect with subwindows at OSX and murgaLua 0.4 ;-( Win32 XP works, OSX not! :D Christian [quote=iGame3D] Took me a minute or two, but the trick is in here [code...
chrimo MurgaLua - General 13 24,555 08-12-2007, 11:00 AM
  Thread: Drawing pixel to window
Post: RE: Drawing pixel to window

Hi, yes I'm smoking again... but where are the pixels ? [code] version="0.001"; w = fltk:Fl_Double_Window(500,500,"Pixeltest mLua 0.5.5 OSX PPC"); w:tooltip("Pixeltest "..version); w:color(55)...
chrimo MurgaLua - General 13 24,555 08-12-2007, 10:38 AM
  Thread: Drawing pixel to window
Post: RE: Drawing pixel to window

Hi iGame3D, I'm so sorry :-( Sometimes I mix pbLua and murgaLua, cannot find the tree in the forrest, smoking inexpensive shit, setting white pixels on white screen.... Thanks for wake me up ...
chrimo MurgaLua - General 13 24,555 08-12-2007, 09:13 AM
  Thread: Drawing pixel to window
Post: Drawing pixel to window

Hello, what is the easiest way to set pixel inside a window ? I'd like to open a window and set pixels: [code] version="0.0001a" window = fltk:Fl_Double_Window(100,64,"displaycc"); window:tooltip("p...
chrimo MurgaLua - General 13 24,555 08-12-2007, 06:43 AM
  Thread: Plans for 0.6
Post: RE: Plans for 0.6

[quote=JohnMurga] Please, suggestions and feedback on this thread. Cheers JohnM [/quote] Hi John, what about full serial device access (like luaX) for controlling external machines, like M...
chrimo MurgaLua - General 4 7,097 08-10-2007, 08:36 AM
  Thread: New murgaLua 0.5.5 release !!
Post: RE: New murgaLua 0.5.5 release !!

[quote=JohnMurga] Fantastic, out of the box ! :-) Although I think you are building against an older version of Lua (5.1.1 instead of 5.1.2), but it shouldn't matter too much ... The current li...
chrimo MurgaLua - General 14 22,832 07-31-2007, 07:48 PM
  Thread: New murgaLua 0.5.5 release !!
Post: RE: New murgaLua 0.5.5 release !!

[quote=JohnMurga] Err ... Anyway, that was a bit long ... I hope everyone is still awake (or that someone got down this far!!). Cheers JohnM [/quote] YEP, that's what I need for the last 14 days of ...
chrimo MurgaLua - General 14 22,832 07-31-2007, 07:57 AM