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Post Author Forum Replies Views Posted []
  Thread: Lua editor
Post: RE: Lua editor

[quote] Ironically this won't be available until version 0.5.5 ... To be released TODAY :-) Cheers JohnM [/quote] Hi John, sounds great for me :D After your release I can try to make an OSX-Build...
chrimo MurgaLua - General 19 38,022 07-30-2007, 10:37 PM
  Thread: Lua editor
Post: RE: Lua editor

Hi, isn't Fl_Text_Editor implemented ? ed = fltk:Fl_Text_Editor(1,1,400,200,"Ed"); Fl_Text_Editor' (a nil value) stack traceback: edittor.lua:37: in main chunk [C]: ? Bye ...
chrimo MurgaLua - General 19 38,022 07-30-2007, 09:32 PM
  Thread: Lua editor
Post: RE: Lua editor

[quote=JohnMurga] Hey, You can also try http://scintilla.sourceforge.net/SciTE.html ... It is apparently very good with Lua. Personally I tend to use whatever is at hand ;-) Cheers JohnM...
chrimo MurgaLua - General 19 38,022 07-30-2007, 09:05 PM
  Thread: Lua editor
Post: Lua editor

Hi, The fantastic LuaEdit is available for Windows only ;-( Is anybody interessed in doing this nice work with murgaLua ? Does it make sense or has anybody used the FLTK-Editor-Features for writi...
chrimo MurgaLua - General 19 38,022 07-30-2007, 06:18 PM
  Thread: io.open /dev/ttyS0
Post: RE: io.open /dev/ttyS0

[quote=JohnMurga] This is VERY, VERY cool :-) Almost makes we want to get a GPS thingy ... Cheers JohnM [/quote] Now I need to use this coordinates and try to map it to Google-Maps :D B...
chrimo MurgaLua - General 4 12,088 07-30-2007, 06:13 PM
  Thread: io.open /dev/ttyS0
Post: RE: io.open /dev/ttyS0

Hi, now the first version of the GPSTracker.lua :D [code] -- *********************************************** -- GPSTracker.lua -- Author: chrimo@moccy.xdsnet.de  and friends -- Changes: init...
chrimo MurgaLua - General 4 12,088 07-30-2007, 05:51 AM
  Thread: io.open /dev/ttyS0
Post: RE: io.open /dev/ttyS0

[quote=chrimo] Hi, has anybody ever used murgaLua to communicate with a serial device ? I'd like to write a userfriendly GUI for settings some modem switches. Code fraqment: [code] port="/de...
chrimo MurgaLua - General 4 12,088 07-29-2007, 09:18 PM
  Thread: Updated roadmap
Post: RE: Updated roadmap (Feature Request)

Is there any plan to extend murgaLua with serial IO support ? There are fantasic sources available which are already used by LuaX(luaforge) :D Serial IO would be nice for writing professional GPS, ...
chrimo MurgaLua - General 15 22,086 07-26-2007, 09:21 AM
  Thread: murgaLua-0.5.PREVIEW ... Out now
Post: RE: murgaLua-0.5.PREVIEW ... Out now

Hi John, after a very long birtday party, I'm now back and try to give you some more informations about murgaLua-0.5-pre at OSX 10.4.10 (PPC)... make maosx output: $>make macos sh ../tools/emb...
chrimo MurgaLua - General 17 26,964 07-22-2007, 09:25 PM
  Thread: murgaLua-0.5.PREVIEW ... Out now
Post: RE: murgaLua-0.5.PREVIEW ... Out now

Hi John, I try to give you all informations later this night, when I'm at $HOME :D Cheers Bye Christian
chrimo MurgaLua - General 17 26,964 07-20-2007, 10:02 PM
  Thread: io.open /dev/ttyS0
Post: io.open /dev/ttyS0

Hi, has anybody ever used murgaLua to communicate with a serial device ? I'd like to write a userfriendly GUI for settings some modem switches. Code fraqment: [code] port="/dev/ttyS0"; in=io...
chrimo MurgaLua - General 4 12,088 07-18-2007, 07:45 AM
  Thread: murgaLua-0.5.PREVIEW ... Out now
Post: RE: murgaLua-0.5.PREVIEW ... Out now

Hi, I've compiled and tested (quick and dirty) the PREVIEW at OSX 10.4 (PPC). Compilation problem: OSX has no upx Solution: build own from source or remark it at Makefile. Makefile seems to have pr...
chrimo MurgaLua - General 17 26,964 07-18-2007, 07:31 AM
  Thread: Does Luac work ?
Post: RE: Does Luac work ?

[align=left] ReHi, Yes, LuaJIT just works at X86, but I have to use PPC and SPARC CPU's, too. Luac is included at lua for many years :D The advantage of compiled scripts are much faster load a...
chrimo MurgaLua - General 5 8,395 07-13-2007, 07:04 PM
  Thread: Does Luac work ?
Post: Does Luac work ?

Hello Community, is it possible to compile murgaLua interpreter code like it luac does ? At standard distribution murgaLuac is not included :D Thanks for pros and cons Bye Christian
chrimo MurgaLua - General 5 8,395 07-12-2007, 06:02 AM
  Thread: Current state and planned features, please read - UPDATED
Post: RE: Current state and planned features, please rea...

Hi John, Sounds for me that you are very BUSY. But what about some simple bugtracking cms system ? TRAC (Wiki+BugTracker+svn-repository) Keep it simple Bye Christian
chrimo MurgaLua - General 13 21,287 06-09-2007, 12:19 AM
  Thread: Subwindows
Post: RE: Subwindows

[size=medium]Bad news [/size] it didn't work at MacOSX 10.4.9 (tested with PPC and Intel) Subwindows are not visible at the main window. Windows XP SP2 works. This needs some more investigations Chris...
chrimo MurgaLua - General 3 6,687 06-07-2007, 04:47 AM
  Thread: Subwindows
Post: RE: Subwindows

[quote=mikshaw] I haven't done anything with embedded windows, but this seems to work: [code] ww=300; wh=180 w = fltk:Fl_Window(ww,wh,"Hello") w2 = fltk:Fl_Window(ww/2,wh/2,"Hello x2"); w2:box(fltk.FL...
chrimo MurgaLua - General 3 6,687 06-07-2007, 03:20 AM
  Thread: Subwindows
Post: Subwindows

Hi, please can somebody tell me, how to create subwindows inside a mainwindows ? [code] window = fltk:Fl_Double_Window(MaxWinSizeX, MaxWinSizeY, "NXTLuaSim"); window:tooltip("NXT Lua Sim by Chrimo...
chrimo MurgaLua - General 3 6,687 06-07-2007, 01:14 AM
  Thread: Windows position
Post: RE: Windows position

Hi, one last reply: [quote] For an excellent tutorial Tile-Based Games by Tonypa [/quote] This links is a golden shot for me ! WOW. Now, all my open questions get an answer. We should do th...
chrimo MurgaLua - General 17 27,779 06-06-2007, 07:09 AM
  Thread: Link list
Post: Link list

Hi admins, is it possible and useful to create/add a "links list" for murgaLua related material ? Thanks Christian
chrimo MurgaLua - General 0 2,700 06-06-2007, 04:39 AM