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Post Author Forum [] Replies Views Posted
  Thread: Lua editor
Post: RE: Lua editor

As I said before: another reason for using murgaLua as editor base... slim, fast and portable :D I have the same problems with my NXT-Robot and terminalprogram... so I've started LuaTerm for all ...
chrimo MurgaLua - General 19 37,990 08-28-2007, 01:24 AM
  Thread: Lua editor
Post: RE: Lua editor

[quote] I'm guessing the most complicated part would be syntax hilighting. If you or someone else doesn't get started on this in the next week or so I can hack up something that might be used as...
chrimo MurgaLua - General 19 37,990 08-28-2007, 07:52 AM
  Thread: [OSX] murgaLua.getHostOsName()
Post: [OSX] murgaLua.getHostOsName()

Hello again, why returns murgaLua.getHostOsName() at OSX the string macos ? MacOS is dead... OSX is alive getHostOsName() should return something useful from "uname -a" chrimo$ uname -a ...
chrimo MurgaLua - General 6 9,108 08-29-2007, 08:00 AM
  Thread: [OSX] murgaLua.getHostOsName()
Post: RE: [OSX] murgaLua.getHostOsName()

[quote=JohnMurga] [quote=mikshaw] How bizarre. I had no idea there was certification involved, or that NT-based systems were certified. It's a crazy mixed up topsy-turvy higgledy-piggledy world. [/...
chrimo MurgaLua - General 6 9,108 08-30-2007, 04:19 AM
  Thread: Lua editor
Post: RE: Lua editor

Hi, who needs more ? :D All you need for Mindstorms NXT and pbLua, written in murgaLua Enjoy the the hardcopy of first running sample. Bye Christian [quote=chrimo] [quote] I'm gues...
chrimo MurgaLua - General 19 37,990 08-31-2007, 10:45 PM
  Thread: Lua editor
Post: RE: Lua editor

OK, OK,... I currently have problems with windows - my OSX code did not work at Win32... Editor did not show buttons on the right side ;-( Just for info: Eclipse+LuaEclipse works very nice at OSX, L...
chrimo MurgaLua - General 19 37,990 09-01-2007, 06:24 AM
  Thread: Exploring tables
Post: RE: Exploring tables

[quote=mikshaw] While exploring the built-in tables in MurgaLua, I discovered that there are several parts of FLTK that are not documented...classes, methods, constants, and functions. So I whipped u...
chrimo MurgaLua - General 8 13,502 09-07-2007, 07:28 AM
  Thread: iGame3D MurgaLua'd
Post: RE: iGame3D MurgaLua'd

[quote=iGame3D] [quote=chrimo]WOW, you are too fast ![/quote] Thats what the ladies used to say. :P FAQ is about 60% done. New Url for the new draft. [url=http://www.igame3d.com/FAQdraft2.txt]FA...
chrimo MurgaLua - General 46 79,060 12-09-2007, 09:32 PM
  Thread: iGame3D MurgaLua'd
Post: RE: iGame3D MurgaLua'd

Hi all, with the excellent support of Tobias and Bill, it will compile, link and install now at OSX 10.5 (Leopard) !!! WOW, magic sceneries controlled by murgaLua-Power... I have no words for th...
chrimo MurgaLua - General 46 79,060 12-03-2007, 06:50 AM
  Thread: Updated roadmap
Post: RE: Updated roadmap

YES, I agree full with you :-) I want to use murgaLua with my robots and GPS. Workarounds with simple open(/dev/ACM0) and read/write works, but not very stable. I'm missing some more ioctrl-feature...
chrimo MurgaLua - General 15 22,065 09-22-2007, 09:04 AM
  Thread: Updated roadmap
Post: RE: Updated roadmap

[quote=Juergen] [quote=chrimo] YES, I agree full with you :-) I want to use murgaLua with my robots and GPS. Workarounds with simple open(/dev/ACM0) and read/write works, but not very stable. I'm...
chrimo MurgaLua - General 15 22,065 09-23-2007, 03:39 AM
  Thread: iGame3D MurgaLua'd
Post: RE: iGame3D MurgaLua'd

Hi, I've started a small iGame3D-FAQ with all my own questions... Hopefully, I get answers from the world :-) Is there already another FAQ available ? Else I can try to start this job. Are there mor...
chrimo MurgaLua - General 46 79,060 12-09-2007, 12:18 AM
  Thread: iGame3D MurgaLua'd
Post: RE: iGame3D MurgaLua'd

[quote=iGame3D] Great! I'm on this. Will fill in all that I can and post as soon as I get the first draft up. Have to run out for a bit but I wanted to post this first draft as far as I've gotten. [...
chrimo MurgaLua - General 46 79,060 12-09-2007, 05:51 AM
  Thread: Lua editor
Post: RE: Lua editor

[quote=chrimo] Just for info: Eclipse+LuaEclipse works very nice at OSX, Linux and Windows :D [/quote] You should give last Eclipse 3.3 (EUROPA) with Lunareclipse a try... http://lunareclipse...
chrimo MurgaLua - General 19 37,990 09-11-2007, 07:07 AM
  Thread: iGame3D MurgaLua'd
Post: RE: iGame3D MurgaLua'd

YEP, these informations, I missed make it more transparently, what happens inside... Now, I think, I will manage it to create own simple applications. Thanks for ALL *.* Greetings from Hambur...
chrimo MurgaLua - General 46 79,060 11-29-2007, 09:24 AM
  Thread: iGame3D MurgaLua'd
Post: RE: iGame3D MurgaLua'd

Hi again :-) I've copied the DataDirectory from SVN directly into the Player.app container now... Player.app Contents Data but when trying to execute the player, I get the following error.....
chrimo MurgaLua - General 46 79,060 12-02-2007, 10:56 PM
  Thread: iGame3D MurgaLua'd
Post: RE: iGame3D MurgaLua'd

[quote=iGame3D] [url=http://www.igame3d.com/wordpress/]iGame3D[/url] is an open source scriptable 3D game engine and modeling project for Mac and Windows. We switched to an all Lua with murgaLua so...
chrimo MurgaLua - General 46 79,060 11-24-2007, 09:36 PM
  Thread: iGame3D MurgaLua'd
Post: RE: iGame3D MurgaLua'd

[quote=chrimo] [quote=iGame3D] [url=http://www.igame3d.com/wordpress/]iGame3D[/url] is an open source scriptable 3D game engine and modeling project for Mac and Windows. We switched to an all Lua wit...
chrimo MurgaLua - General 46 79,060 11-24-2007, 09:53 PM
  Thread: iGame3D MurgaLua'd
Post: RE: iGame3D MurgaLua'd

First step: check out from repository for beginners :-) 1. install subversion (svn), I use fink or ports (OSX-User) 2. running check out command svn co https://igame3dsource.svn.sourceforge.net/svnr...
chrimo MurgaLua - General 46 79,060 11-24-2007, 10:13 PM
  Thread: iGame3D MurgaLua'd
Post: RE: iGame3D MurgaLua'd

[quote=chrimo] 3. collecting more informations and try to find some readme :-) More later Bye Christian [/quote] I need to recompile for OSX 10.5.1 (PPC) Building target “iGame3D Playe...
chrimo MurgaLua - General 46 79,060 11-24-2007, 10:50 PM