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  Thread: iGame3D MurgaLua'd
Post: RE: iGame3D MurgaLua'd

I've tried it at my OSX 10.5.1 (Intel) too.... Same problem when trying to build. Now you should ask me: why do you try to rebuild ? Answer: when trying to start Player, I get the error message: ...
chrimo MurgaLua - General 46 79,307 11-24-2007, 11:21 PM
  Thread: iGame3D MurgaLua'd
Post: RE: iGame3D MurgaLua'd

[quote=Tobi] Oh, by the way, the player app that comes with the svn checkout is NOT the one to execute. It is used for a framework embedding workaround in a post-link phase. So you always need to buil...
chrimo MurgaLua - General 46 79,307 11-25-2007, 06:16 AM
  Thread: iGame3D MurgaLua'd
Post: RE: iGame3D MurgaLua'd

After a "Clean all targets" from XCode I got 197 erros ;-( Everything based on svn "Updated to revision 368" Bye Christian
chrimo MurgaLua - General 46 79,307 11-25-2007, 06:38 AM
  Thread: iGame3D MurgaLua'd
Post: RE: iGame3D MurgaLua'd

Hi, I give up, trying to compile the code at Leopard now ;-( Coming back when seeing a sign at svn update :-) In the meantime I try to understand the idea of your engine and murgaLua integration....
chrimo MurgaLua - General 46 79,307 11-27-2007, 06:01 AM
  Thread: iGame3D MurgaLua'd
Post: RE: iGame3D MurgaLua'd

Hi, I use a very simple testprogram for my old simulation with murgaLua... It uses a field of LEGO-brick and walls, moving around and should never collidate with the walls :-) What format is u...
chrimo MurgaLua - General 46 79,307 11-28-2007, 12:26 AM
  Thread: iGame3D MurgaLua'd
Post: RE: iGame3D MurgaLua'd

Hi Tobi, give me a second, I try it now... Bye Christian
chrimo MurgaLua - General 46 79,307 11-28-2007, 06:32 AM
  Thread: iGame3D MurgaLua'd
Post: RE: iGame3D MurgaLua'd

Result: download, extract, double click xcode.project-file, build and run... The earth rotates very fast ! What now ? Christian
chrimo MurgaLua - General 46 79,307 11-28-2007, 06:36 AM
  Thread: iGame3D MurgaLua'd
Post: RE: iGame3D MurgaLua'd

[quote=Tobi] Hm, ok, then it might not be newton. I guess we need to buy Leopard to sort out the problems. But so you can still try iGame3D I have uploaded the universal binary build of the player ...
chrimo MurgaLua - General 46 79,307 11-28-2007, 07:29 AM
  Thread: iGame3D MurgaLua'd
Post: RE: iGame3D MurgaLua'd

Hi Tobi, what does this mean in detail ? Isn't the svn checkout enough ? While playing around I have some more questions: 1. how can I open/run own scripts with your player (cmd line or open reques...
chrimo MurgaLua - General 46 79,307 11-29-2007, 02:58 AM
  Thread: iGame3D MurgaLua'd
Post: RE: iGame3D MurgaLua'd

MAGIC! but very confusing for a 3D-rookie ;-) After some more tries, I have to ask for more details... I see the "Lego-NXT-Sim" at the horizon Thanks for all this input Bye Christian
chrimo MurgaLua - General 46 79,307 11-29-2007, 03:50 AM
  Thread: iGame3D MurgaLua'd
Post: RE: iGame3D MurgaLua'd

Hi all my supporters, that's really much stuff to learn ;-) I think, I'll post my experiences after first success... Millions thanks for your excelent support Bye Christian
chrimo MurgaLua - General 46 79,307 11-29-2007, 06:25 AM
  Thread: iGame3D MurgaLua'd
Post: RE: iGame3D MurgaLua'd

I've checked out just one single url and I got the following content: main directory: igame3dsource Folder: Data Content: Emitters Images WTF Exporters Levels game script.lua Flui...
chrimo MurgaLua - General 46 79,307 11-29-2007, 07:29 AM
  Thread: iGame3D MurgaLua'd
Post: RE: iGame3D MurgaLua'd

Just another question: where is the searchpath for Data ? Is there a way to extend or manipulate the search path ? Data is at the same level as: Data ig3d_mac_xcode iGame3D Player.app ig3d_win_min...
chrimo MurgaLua - General 46 79,307 11-29-2007, 07:42 AM
  Thread: iGame3D MurgaLua'd
Post: RE: iGame3D MurgaLua'd

Yes... Tobi posted a "Hello World" in a previous post in this tread... But it's an MacOSX binary only. I think, we need more investigations in Windows and Linux Bye Christian
chrimo MurgaLua - General 46 79,307 12-12-2007, 08:35 PM
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