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Post Author Forum Replies [] Views Posted
  Thread: Link list
Post: Link list

Hi admins, is it possible and useful to create/add a "links list" for murgaLua related material ? Thanks Christian
chrimo MurgaLua - General 0 2,695 06-06-2007, 04:39 AM
  Thread: MacOS Intel binaries - packed but untested
Post: RE: MacOS Intel binaries - packed but untested

Hi, the last binaries of murgaLua worked out of the box at my MacBook. But I've compiled version 0.3 three month ago from scratch and all libraries are at the searchpath. Tomorrow I can test versi...
chrimo MurgaLua - General 1 6,621 05-23-2007, 08:22 AM
  Thread: murgaLua VERSION or indicator
Post: murgaLua VERSION or indicator

Hello LuaFriends, is there any indicator that lua-code is running at murgaLua ? Background: I'm using Lua,murgaLua and pbLua (LEGO Mindstorms NXT) and want to use the same code for all platfor...
chrimo MurgaLua - General 1 3,763 05-24-2007, 04:35 AM
  Thread: Port to Windows Mobile
Post: Port to Windows Mobile

Hello again, has anybody tried to port murgaLua to Windows Mobile Systems like WinCE or WM ? There are many Lua-Ports available but what about the extended murgaLUa-Features like FLTK and more ? ...
chrimo MurgaLua - General 1 4,284 06-03-2007, 08:16 AM
  Thread: IRC Channel for murgaLua
Post: IRC Channel for murgaLua

Hello community, is there an IRC Channel available or planed for murgaLua-Users ? e.g. irc.freenode.net#murgaLua Bye Sometimes it is very usefull to discuss problems online and post results only t...
chrimo MurgaLua - General 1 3,764 08-12-2007, 11:11 AM
  Thread: LuaApplication with GUI
Post: LuaApplication with GUI

Hi, it's my first time trying to create Luaprograms with graphic-features... ;-) I've created a simple GUI with nice sliders and button. I have a long running native Lua application. Now I'm m...
chrimo MurgaLua - General 2 5,061 05-24-2007, 05:05 AM
  Thread: LuaApplication with GUI
Post: RE: LuaApplication with GUI

Hi, I found my problem and solved it :D The long running application has to call Fl:check() periodically! Now the GUI is updated and works fine for me :D After a cleanup of my code I publish...
chrimo MurgaLua - General 2 5,061 05-24-2007, 10:36 PM
  Thread: Rotate Fl_Box
Post: Rotate Fl_Box

Hi GUI-Gurus, just another rookie question: I try to rotate a simple Fl_Box, I'd like to use it as a sprite animation NXTSprite = fltk:Fl_Box(currX, currY,AreaSize,AreaSize); image_nxt2 = ...
chrimo MurgaLua - General 2 5,186 05-30-2007, 07:06 AM
  Thread: Fl_Light_Button
Post: Fl_Light_Button

Hi, when using Fl_Light_Button the light didn't switch on ;-( Do I have to set the value manually ? [code] fB = fltk:Fl_Light_Button(pos*BorderX+(pos-1)*ButtonSizeX, BorderY, ButtonSizeX, Butt...
chrimo MurgaLua - General 2 5,334 08-20-2007, 06:40 AM
  Thread: Fl_Light_Button
Post: RE: Fl_Light_Button

ReHi, I think it works, BUT "ARE the colors too poor" ?!? sB:selection_color(fltk.FL_GREEN) is needed !!! My defaults are too bad! Bye Chrimo
chrimo MurgaLua - General 2 5,334 08-20-2007, 07:18 AM
  Thread: General Lua questions-
Post: RE: General Lua questions-

[quote=mikshaw] I don't know what the opinion of the site master would be, but personally I'm willing to help with anything I can (and I ask Lua-specific questions myself), and I'm sure others will to...
chrimo MurgaLua - General 2 4,693 08-23-2007, 03:18 AM
  Thread: Subwindows
Post: Subwindows

Hi, please can somebody tell me, how to create subwindows inside a mainwindows ? [code] window = fltk:Fl_Double_Window(MaxWinSizeX, MaxWinSizeY, "NXTLuaSim"); window:tooltip("NXT Lua Sim by Chrimo...
chrimo MurgaLua - General 3 6,661 06-07-2007, 01:14 AM
  Thread: Subwindows
Post: RE: Subwindows

[quote=mikshaw] I haven't done anything with embedded windows, but this seems to work: [code] ww=300; wh=180 w = fltk:Fl_Window(ww,wh,"Hello") w2 = fltk:Fl_Window(ww/2,wh/2,"Hello x2"); w2:box(fltk.FL...
chrimo MurgaLua - General 3 6,661 06-07-2007, 03:20 AM
  Thread: Subwindows
Post: RE: Subwindows

[size=medium]Bad news [/size] it didn't work at MacOSX 10.4.9 (tested with PPC and Intel) Subwindows are not visible at the main window. Windows XP SP2 works. This needs some more investigations Chris...
chrimo MurgaLua - General 3 6,661 06-07-2007, 04:47 AM
  Thread: io.open /dev/ttyS0
Post: io.open /dev/ttyS0

Hi, has anybody ever used murgaLua to communicate with a serial device ? I'd like to write a userfriendly GUI for settings some modem switches. Code fraqment: [code] port="/dev/ttyS0"; in=io...
chrimo MurgaLua - General 4 12,064 07-18-2007, 07:45 AM
  Thread: io.open /dev/ttyS0
Post: RE: io.open /dev/ttyS0

Hi, now the first version of the GPSTracker.lua :D [code] -- *********************************************** -- GPSTracker.lua -- Author: chrimo@moccy.xdsnet.de  and friends -- Changes: init...
chrimo MurgaLua - General 4 12,064 07-30-2007, 05:51 AM
  Thread: io.open /dev/ttyS0
Post: RE: io.open /dev/ttyS0

[quote=chrimo] Hi, has anybody ever used murgaLua to communicate with a serial device ? I'd like to write a userfriendly GUI for settings some modem switches. Code fraqment: [code] port="/de...
chrimo MurgaLua - General 4 12,064 07-29-2007, 09:18 PM
  Thread: io.open /dev/ttyS0
Post: RE: io.open /dev/ttyS0

[quote=JohnMurga] This is VERY, VERY cool :-) Almost makes we want to get a GPS thingy ... Cheers JohnM [/quote] Now I need to use this coordinates and try to map it to Google-Maps :D B...
chrimo MurgaLua - General 4 12,064 07-30-2007, 06:13 PM
  Thread: Plans for 0.6
Post: RE: Plans for 0.6

[quote=JohnMurga] Please, suggestions and feedback on this thread. Cheers JohnM [/quote] Hi John, what about full serial device access (like luaX) for controlling external machines, like M...
chrimo MurgaLua - General 4 7,005 08-10-2007, 08:36 AM
  Thread: Plans for 0.6
Post: RE: Plans for 0.6

[quote=JohnMurga] Re : Serial support ... OK :-) I am porting a couple of things from luaX already ... So I'll have a look at their serial support too. Cheers JohnM [/quote] Hi John,...
chrimo MurgaLua - General 4 7,005 08-26-2007, 07:22 AM
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