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Post Author Forum Replies [] Views Posted
  Thread: [WIP] MurgaLua Reference Tool
Post: RE: [WIP] MurgaLua Reference Tool - a little help?

Hi mikshaw, it works at OSX 10.4.10 (PPC) when changing [code] demo_appdir=string.gsub(arg[0],"(.*)"..demo_sep..".*","%1") -- data directory [/code] to [code] demo_appdir="."; [/code] Cool demos,...
chrimo MurgaLua - General 109 1,258,786 08-19-2007, 08:59 AM
  Thread: [WIP] MurgaLua Reference Tool
Post: RE: [WIP] MurgaLua Reference Tool - a little help?

[quote=mikshaw] I thought OSX was based on BSD, which would mean that it has the same directory separator as Linux. What do you get when you print(arg[0]) or print(demo_appdir)? does it include a full...
chrimo MurgaLua - General 109 1,258,786 08-20-2007, 02:54 AM
  Thread: iGame3D MurgaLua'd
Post: RE: iGame3D MurgaLua'd

[quote=iGame3D] [quote=chrimo]WOW, you are too fast ![/quote] Thats what the ladies used to say. :P FAQ is about 60% done. New Url for the new draft. [url=http://www.igame3d.com/FAQdraft2.txt]FA...
chrimo MurgaLua - General 46 79,516 12-09-2007, 09:32 PM
  Thread: iGame3D MurgaLua'd
Post: RE: iGame3D MurgaLua'd

Hi all, with the excellent support of Tobias and Bill, it will compile, link and install now at OSX 10.5 (Leopard) !!! WOW, magic sceneries controlled by murgaLua-Power... I have no words for th...
chrimo MurgaLua - General 46 79,516 12-03-2007, 06:50 AM
  Thread: iGame3D MurgaLua'd
Post: RE: iGame3D MurgaLua'd

Hi, I've started a small iGame3D-FAQ with all my own questions... Hopefully, I get answers from the world :-) Is there already another FAQ available ? Else I can try to start this job. Are there mor...
chrimo MurgaLua - General 46 79,516 12-09-2007, 12:18 AM
  Thread: iGame3D MurgaLua'd
Post: RE: iGame3D MurgaLua'd

[quote=iGame3D] Great! I'm on this. Will fill in all that I can and post as soon as I get the first draft up. Have to run out for a bit but I wanted to post this first draft as far as I've gotten. [...
chrimo MurgaLua - General 46 79,516 12-09-2007, 05:51 AM
  Thread: iGame3D MurgaLua'd
Post: RE: iGame3D MurgaLua'd

YEP, these informations, I missed make it more transparently, what happens inside... Now, I think, I will manage it to create own simple applications. Thanks for ALL *.* Greetings from Hambur...
chrimo MurgaLua - General 46 79,516 11-29-2007, 09:24 AM
  Thread: iGame3D MurgaLua'd
Post: RE: iGame3D MurgaLua'd

Hi again :-) I've copied the DataDirectory from SVN directly into the Player.app container now... Player.app Contents Data but when trying to execute the player, I get the following error.....
chrimo MurgaLua - General 46 79,516 12-02-2007, 10:56 PM
  Thread: iGame3D MurgaLua'd
Post: RE: iGame3D MurgaLua'd

[quote=iGame3D] [url=http://www.igame3d.com/wordpress/]iGame3D[/url] is an open source scriptable 3D game engine and modeling project for Mac and Windows. We switched to an all Lua with murgaLua so...
chrimo MurgaLua - General 46 79,516 11-24-2007, 09:36 PM
  Thread: iGame3D MurgaLua'd
Post: RE: iGame3D MurgaLua'd

[quote=chrimo] [quote=iGame3D] [url=http://www.igame3d.com/wordpress/]iGame3D[/url] is an open source scriptable 3D game engine and modeling project for Mac and Windows. We switched to an all Lua wit...
chrimo MurgaLua - General 46 79,516 11-24-2007, 09:53 PM
  Thread: iGame3D MurgaLua'd
Post: RE: iGame3D MurgaLua'd

First step: check out from repository for beginners :-) 1. install subversion (svn), I use fink or ports (OSX-User) 2. running check out command svn co https://igame3dsource.svn.sourceforge.net/svnr...
chrimo MurgaLua - General 46 79,516 11-24-2007, 10:13 PM
  Thread: iGame3D MurgaLua'd
Post: RE: iGame3D MurgaLua'd

[quote=chrimo] 3. collecting more informations and try to find some readme :-) More later Bye Christian [/quote] I need to recompile for OSX 10.5.1 (PPC) Building target “iGame3D Playe...
chrimo MurgaLua - General 46 79,516 11-24-2007, 10:50 PM
  Thread: iGame3D MurgaLua'd
Post: RE: iGame3D MurgaLua'd

I've tried it at my OSX 10.5.1 (Intel) too.... Same problem when trying to build. Now you should ask me: why do you try to rebuild ? Answer: when trying to start Player, I get the error message: ...
chrimo MurgaLua - General 46 79,516 11-24-2007, 11:21 PM
  Thread: iGame3D MurgaLua'd
Post: RE: iGame3D MurgaLua'd

[quote=Tobi] Oh, by the way, the player app that comes with the svn checkout is NOT the one to execute. It is used for a framework embedding workaround in a post-link phase. So you always need to buil...
chrimo MurgaLua - General 46 79,516 11-25-2007, 06:16 AM
  Thread: iGame3D MurgaLua'd
Post: RE: iGame3D MurgaLua'd

After a "Clean all targets" from XCode I got 197 erros ;-( Everything based on svn "Updated to revision 368" Bye Christian
chrimo MurgaLua - General 46 79,516 11-25-2007, 06:38 AM
  Thread: iGame3D MurgaLua'd
Post: RE: iGame3D MurgaLua'd

Hi, I give up, trying to compile the code at Leopard now ;-( Coming back when seeing a sign at svn update :-) In the meantime I try to understand the idea of your engine and murgaLua integration....
chrimo MurgaLua - General 46 79,516 11-27-2007, 06:01 AM
  Thread: iGame3D MurgaLua'd
Post: RE: iGame3D MurgaLua'd

Hi, I use a very simple testprogram for my old simulation with murgaLua... It uses a field of LEGO-brick and walls, moving around and should never collidate with the walls :-) What format is u...
chrimo MurgaLua - General 46 79,516 11-28-2007, 12:26 AM
  Thread: iGame3D MurgaLua'd
Post: RE: iGame3D MurgaLua'd

Hi Tobi, give me a second, I try it now... Bye Christian
chrimo MurgaLua - General 46 79,516 11-28-2007, 06:32 AM
  Thread: iGame3D MurgaLua'd
Post: RE: iGame3D MurgaLua'd

Result: download, extract, double click xcode.project-file, build and run... The earth rotates very fast ! What now ? Christian
chrimo MurgaLua - General 46 79,516 11-28-2007, 06:36 AM
  Thread: iGame3D MurgaLua'd
Post: RE: iGame3D MurgaLua'd

[quote=Tobi] Hm, ok, then it might not be newton. I guess we need to buy Leopard to sort out the problems. But so you can still try iGame3D I have uploaded the universal binary build of the player ...
chrimo MurgaLua - General 46 79,516 11-28-2007, 07:29 AM
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