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Post Author Forum Replies [] Views Posted
  Thread: Windows position
Post: RE: Windows position

Hi, I try it the same way :D Learning by doing. I've started a small project of Roboter-Simulation. Currently I'm using a Lego Mindstorms NXT Robot with pbLua-OS and try to write a simple simulatio...
chrimo MurgaLua - General 17 27,851 05-30-2007, 08:32 PM
  Thread: Windows position
Post: RE: Windows position

[quote=widged] [quote=chrimo] Hi, I try it the same way :D Learning by doing. I've started a small project of Roboter-Simulation. Currently I'm using a Lego Mindstorms NXT Robot with pbLua-OS and...
chrimo MurgaLua - General 17 27,851 06-03-2007, 05:13 AM
  Thread: Windows position
Post: RE: Windows position

[quote=widged] It would be cool to see that. Ugly code doesn't seem to be a problem... release it with ample warnings as to the draft status, let persons play with this. We are all beginners for now ...
chrimo MurgaLua - General 17 27,851 06-06-2007, 03:31 AM
  Thread: Windows position
Post: RE: Windows position

Very good idea. @John: what about new forum: murgaLua runtime (installation and runtime features) murgaLua game programming murgaLua ports (ports to PSP, WM5, other platforms) Cheers Christian
chrimo MurgaLua - General 17 27,851 06-06-2007, 04:13 AM
  Thread: Windows position
Post: RE: Windows position

Hi, one last reply: [quote] For an excellent tutorial Tile-Based Games by Tonypa [/quote] This links is a golden shot for me ! WOW. Now, all my open questions get an answer. We should do th...
chrimo MurgaLua - General 17 27,851 06-06-2007, 07:09 AM
  Thread: murgaLua-0.5.PREVIEW ... Out now
Post: RE: murgaLua-0.5.PREVIEW ... Out now

Hi, I've compiled and tested (quick and dirty) the PREVIEW at OSX 10.4 (PPC). Compilation problem: OSX has no upx Solution: build own from source or remark it at Makefile. Makefile seems to have pr...
chrimo MurgaLua - General 17 27,066 07-18-2007, 07:31 AM
  Thread: murgaLua-0.5.PREVIEW ... Out now
Post: RE: murgaLua-0.5.PREVIEW ... Out now

Hi John, I try to give you all informations later this night, when I'm at $HOME :D Cheers Bye Christian
chrimo MurgaLua - General 17 27,066 07-20-2007, 10:02 PM
  Thread: murgaLua-0.5.PREVIEW ... Out now
Post: RE: murgaLua-0.5.PREVIEW ... Out now

Hi John, after a very long birtday party, I'm now back and try to give you some more informations about murgaLua-0.5-pre at OSX 10.4.10 (PPC)... make maosx output: $>make macos sh ../tools/emb...
chrimo MurgaLua - General 17 27,066 07-22-2007, 09:25 PM
  Thread: Updated roadmap
Post: RE: Updated roadmap (Feature Request)

Is there any plan to extend murgaLua with serial IO support ? There are fantasic sources available which are already used by LuaX(luaforge) :D Serial IO would be nice for writing professional GPS, ...
chrimo MurgaLua - General 15 22,156 07-26-2007, 09:21 AM
  Thread: Updated roadmap
Post: RE: Updated roadmap

YES, I agree full with you :-) I want to use murgaLua with my robots and GPS. Workarounds with simple open(/dev/ACM0) and read/write works, but not very stable. I'm missing some more ioctrl-feature...
chrimo MurgaLua - General 15 22,156 09-22-2007, 09:04 AM
  Thread: Updated roadmap
Post: RE: Updated roadmap

[quote=Juergen] [quote=chrimo] YES, I agree full with you :-) I want to use murgaLua with my robots and GPS. Workarounds with simple open(/dev/ACM0) and read/write works, but not very stable. I'm...
chrimo MurgaLua - General 15 22,156 09-23-2007, 03:39 AM
  Thread: New murgaLua 0.5.5 release !!
Post: RE: New murgaLua 0.5.5 release !!

[quote=JohnMurga] Err ... Anyway, that was a bit long ... I hope everyone is still awake (or that someone got down this far!!). Cheers JohnM [/quote] YEP, that's what I need for the last 14 days of ...
chrimo MurgaLua - General 14 22,747 07-31-2007, 07:57 AM
  Thread: New murgaLua 0.5.5 release !!
Post: RE: New murgaLua 0.5.5 release !!

[quote=JohnMurga] Fantastic, out of the box ! :-) Although I think you are building against an older version of Lua (5.1.1 instead of 5.1.2), but it shouldn't matter too much ... The current li...
chrimo MurgaLua - General 14 22,747 07-31-2007, 07:48 PM
  Thread: Current state and planned features, please read - UPDATED
Post: RE: Current state and planned features, please rea...

Hi John, Sounds for me that you are very BUSY. But what about some simple bugtracking cms system ? TRAC (Wiki+BugTracker+svn-repository) Keep it simple Bye Christian
chrimo MurgaLua - General 13 21,363 06-09-2007, 12:19 AM
  Thread: Drawing pixel to window
Post: RE: Drawing pixel to window

Hi iGame3D, I'm so sorry :-( Sometimes I mix pbLua and murgaLua, cannot find the tree in the forrest, smoking inexpensive shit, setting white pixels on white screen.... Thanks for wake me up ...
chrimo MurgaLua - General 13 24,477 08-12-2007, 09:13 AM
  Thread: Drawing pixel to window
Post: Drawing pixel to window

Hello, what is the easiest way to set pixel inside a window ? I'd like to open a window and set pixels: [code] version="0.0001a" window = fltk:Fl_Double_Window(100,64,"displaycc"); window:tooltip("p...
chrimo MurgaLua - General 13 24,477 08-12-2007, 06:43 AM
  Thread: Drawing pixel to window
Post: RE: Drawing pixel to window

Hi, yes I'm smoking again... but where are the pixels ? [code] version="0.001"; w = fltk:Fl_Double_Window(500,500,"Pixeltest mLua 0.5.5 OSX PPC"); w:tooltip("Pixeltest "..version); w:color(55)...
chrimo MurgaLua - General 13 24,477 08-12-2007, 10:38 AM
  Thread: Drawing pixel to window
Post: RE: Drawing pixel to window

iGame3D, I had a similar effect with subwindows at OSX and murgaLua 0.4 ;-( Win32 XP works, OSX not! :D Christian [quote=iGame3D] Took me a minute or two, but the trick is in here [code...
chrimo MurgaLua - General 13 24,477 08-12-2007, 11:00 AM
  Thread: Drawing pixel to window
Post: RE: Drawing pixel to window

Hi, does it mean, it is a general problem with fl_point(x,y) at any OS or just OSX ? Bye Christian [quote=JohnMurga] [quote=chrimo] iGame3D, I had a similar effect with subwindows at OSX an...
chrimo MurgaLua - General 13 24,477 08-13-2007, 12:33 AM
  Thread: Drawing pixel to window
Post: RE: Drawing pixel to window

Forget all I said before ;-( This works fine at OSX Intel: [code] version="0.001"; w = fltk:Fl_Double_Window(500,500,"Display Pixel murgaLua 0.5.5 OSX PPC"); w:tooltip("Pixeltest "..version); ...
chrimo MurgaLua - General 13 24,477 08-13-2007, 02:07 AM