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Post Author Forum Replies [] Views Posted
  Thread: Drawing pixel to window
Post: RE: Drawing pixel to window

[quote=JohnMurga] [quote=chrimo]does it mean, it is a general problem with fl_point(x,y) at any OS or just OSX ?[/quote] No, there is a bug with sub windows on OSX ... I think, I can't test it ... ...
chrimo MurgaLua - General 13 24,477 08-13-2007, 07:27 AM
  Thread: Drawing pixel to window
Post: RE: Drawing pixel to window

Hi, YES! But I use pbLua at this device as alternate operating system The NXT can send data via Bluetooth or USB... The Mac/PC communicates by serial profile with the NXT pbLuaConsole. Cool piece o...
chrimo MurgaLua - General 13 24,477 08-13-2007, 09:14 PM
  Thread: animations in murgalua
Post: RE: animations in murgalua

Hi, WOW, cool! This very interesting example of lua programming answers many of my beginners questions :D Thanks for more Bye Christian
chrimo MurgaLua - General 10 25,464 05-29-2007, 08:10 AM
  Thread: Tile based game engine for murgaLua
Post: RE: Tile based game engine for murgaLua

Hi, last night I started new map design with the following code: [code] --[[ Tile object signatures for ASCII-MAP floor = '_' wall = '#' water = 'W' tree = 'T' ligh...
chrimo MurgaLua - General 9 12,427 08-21-2007, 08:14 PM
  Thread: Tile based game engine for murgaLua
Post: Tile based game engine for murgaLua

Hello again, I read the excellent document "Tile Based Games" from Tonypa this night again and asked me, if anyone has started to port this ideas to murgaLua ? Are there pure lua-engines available...
chrimo MurgaLua - General 9 12,427 08-15-2007, 04:56 AM
  Thread: Tile based game engine for murgaLua
Post: RE: Tile based game engine for murgaLua

[quote=JohnMurga] Feel free, or e-mail it to me at john@murga.org and I'll attach it. [/quote] Hi John, my new code to too ugly and buggy... I attach old code from may, just showing the idea of...
chrimo MurgaLua - General 9 12,427 08-21-2007, 07:26 AM
  Thread: Tile based game engine for murgaLua
Post: RE: Tile based game engine for murgaLua

Hi, I've prepared a lot of code for the simple Mindstorms NXT Simulation (Robot Simulator)... Is it OK to add this as an zipped archive to this thread ? It should be a base of discussion for all ...
chrimo MurgaLua - General 9 12,427 08-19-2007, 09:10 AM
  Thread: Tile based game engine for murgaLua
Post: RE: Tile based game engine for murgaLua

Hi Mikshaw, your're right, but I want to access map with simple construct like: tile=map[x][y] That's better for human eyes :D Bye Christian [quote=mikshaw] Odd thing... I made a tab...
chrimo MurgaLua - General 9 12,427 08-22-2007, 08:12 PM
  Thread: Tile based game engine for murgaLua
Post: RE: Tile based game engine for murgaLua

[quote=mikshaw] [quote]tile=map[x][y][/quote]Ahhhh. Thank you. I was trying to figure out how to directly access the nested table, but that syntax didn't occur to me. The closest I got was somethin...
chrimo MurgaLua - General 9 12,427 08-23-2007, 03:15 AM
  Thread: Exploring tables
Post: RE: Exploring tables

[quote=mikshaw] While exploring the built-in tables in MurgaLua, I discovered that there are several parts of FLTK that are not documented...classes, methods, constants, and functions. So I whipped u...
chrimo MurgaLua - General 8 13,570 09-07-2007, 07:28 AM
  Thread: [OSX] murgaLua.getHostOsName()
Post: [OSX] murgaLua.getHostOsName()

Hello again, why returns murgaLua.getHostOsName() at OSX the string macos ? MacOS is dead... OSX is alive getHostOsName() should return something useful from "uname -a" chrimo$ uname -a ...
chrimo MurgaLua - General 6 9,148 08-29-2007, 08:00 AM
  Thread: [OSX] murgaLua.getHostOsName()
Post: RE: [OSX] murgaLua.getHostOsName()

[quote=JohnMurga] [quote=mikshaw] How bizarre. I had no idea there was certification involved, or that NT-based systems were certified. It's a crazy mixed up topsy-turvy higgledy-piggledy world. [/...
chrimo MurgaLua - General 6 9,148 08-30-2007, 04:19 AM
  Thread: Does Luac work ?
Post: Does Luac work ?

Hello Community, is it possible to compile murgaLua interpreter code like it luac does ? At standard distribution murgaLuac is not included :D Thanks for pros and cons Bye Christian
chrimo MurgaLua - General 5 8,414 07-12-2007, 06:02 AM
  Thread: Does Luac work ?
Post: RE: Does Luac work ?

[align=left] ReHi, Yes, LuaJIT just works at X86, but I have to use PPC and SPARC CPU's, too. Luac is included at lua for many years :D The advantage of compiled scripts are much faster load a...
chrimo MurgaLua - General 5 8,414 07-13-2007, 07:04 PM
  Thread: io.open /dev/ttyS0
Post: io.open /dev/ttyS0

Hi, has anybody ever used murgaLua to communicate with a serial device ? I'd like to write a userfriendly GUI for settings some modem switches. Code fraqment: [code] port="/dev/ttyS0"; in=io...
chrimo MurgaLua - General 4 12,115 07-18-2007, 07:45 AM
  Thread: io.open /dev/ttyS0
Post: RE: io.open /dev/ttyS0

Hi, now the first version of the GPSTracker.lua :D [code] -- *********************************************** -- GPSTracker.lua -- Author: chrimo@moccy.xdsnet.de  and friends -- Changes: init...
chrimo MurgaLua - General 4 12,115 07-30-2007, 05:51 AM
  Thread: io.open /dev/ttyS0
Post: RE: io.open /dev/ttyS0

[quote=chrimo] Hi, has anybody ever used murgaLua to communicate with a serial device ? I'd like to write a userfriendly GUI for settings some modem switches. Code fraqment: [code] port="/de...
chrimo MurgaLua - General 4 12,115 07-29-2007, 09:18 PM
  Thread: io.open /dev/ttyS0
Post: RE: io.open /dev/ttyS0

[quote=JohnMurga] This is VERY, VERY cool :-) Almost makes we want to get a GPS thingy ... Cheers JohnM [/quote] Now I need to use this coordinates and try to map it to Google-Maps :D B...
chrimo MurgaLua - General 4 12,115 07-30-2007, 06:13 PM
  Thread: Plans for 0.6
Post: RE: Plans for 0.6

[quote=JohnMurga] Please, suggestions and feedback on this thread. Cheers JohnM [/quote] Hi John, what about full serial device access (like luaX) for controlling external machines, like M...
chrimo MurgaLua - General 4 7,061 08-10-2007, 08:36 AM
  Thread: Plans for 0.6
Post: RE: Plans for 0.6

[quote=JohnMurga] Re : Serial support ... OK :-) I am porting a couple of things from luaX already ... So I'll have a look at their serial support too. Cheers JohnM [/quote] Hi John,...
chrimo MurgaLua - General 4 7,061 08-26-2007, 07:22 AM