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Post Author Forum Replies Views [] Posted
  Thread: iGame3D MurgaLua'd
Post: RE: iGame3D MurgaLua'd

Hi Tobi, what does this mean in detail ? Isn't the svn checkout enough ? While playing around I have some more questions: 1. how can I open/run own scripts with your player (cmd line or open reques...
chrimo MurgaLua - General 46 79,540 11-29-2007, 02:58 AM
  Thread: iGame3D MurgaLua'd
Post: RE: iGame3D MurgaLua'd

MAGIC! but very confusing for a 3D-rookie ;-) After some more tries, I have to ask for more details... I see the "Lego-NXT-Sim" at the horizon Thanks for all this input Bye Christian
chrimo MurgaLua - General 46 79,540 11-29-2007, 03:50 AM
  Thread: iGame3D MurgaLua'd
Post: RE: iGame3D MurgaLua'd

Hi all my supporters, that's really much stuff to learn ;-) I think, I'll post my experiences after first success... Millions thanks for your excelent support Bye Christian
chrimo MurgaLua - General 46 79,540 11-29-2007, 06:25 AM
  Thread: iGame3D MurgaLua'd
Post: RE: iGame3D MurgaLua'd

I've checked out just one single url and I got the following content: main directory: igame3dsource Folder: Data Content: Emitters Images WTF Exporters Levels game script.lua Flui...
chrimo MurgaLua - General 46 79,540 11-29-2007, 07:29 AM
  Thread: iGame3D MurgaLua'd
Post: RE: iGame3D MurgaLua'd

Just another question: where is the searchpath for Data ? Is there a way to extend or manipulate the search path ? Data is at the same level as: Data ig3d_mac_xcode iGame3D Player.app ig3d_win_min...
chrimo MurgaLua - General 46 79,540 11-29-2007, 07:42 AM
  Thread: iGame3D MurgaLua'd
Post: RE: iGame3D MurgaLua'd

Yes... Tobi posted a "Hello World" in a previous post in this tread... But it's an MacOSX binary only. I think, we need more investigations in Windows and Linux Bye Christian
chrimo MurgaLua - General 46 79,540 12-12-2007, 08:35 PM
  Thread: Lua editor
Post: Lua editor

Hi, The fantastic LuaEdit is available for Windows only ;-( Is anybody interessed in doing this nice work with murgaLua ? Does it make sense or has anybody used the FLTK-Editor-Features for writi...
chrimo MurgaLua - General 19 38,177 07-30-2007, 06:18 PM
  Thread: Lua editor
Post: RE: Lua editor

[quote=JohnMurga] Hey, You can also try http://scintilla.sourceforge.net/SciTE.html ... It is apparently very good with Lua. Personally I tend to use whatever is at hand ;-) Cheers JohnM...
chrimo MurgaLua - General 19 38,177 07-30-2007, 09:05 PM
  Thread: Lua editor
Post: RE: Lua editor

Hi, isn't Fl_Text_Editor implemented ? ed = fltk:Fl_Text_Editor(1,1,400,200,"Ed"); Fl_Text_Editor' (a nil value) stack traceback: edittor.lua:37: in main chunk [C]: ? Bye ...
chrimo MurgaLua - General 19 38,177 07-30-2007, 09:32 PM
  Thread: Lua editor
Post: RE: Lua editor

[quote] Ironically this won't be available until version 0.5.5 ... To be released TODAY :-) Cheers JohnM [/quote] Hi John, sounds great for me :D After your release I can try to make an OSX-Build...
chrimo MurgaLua - General 19 38,177 07-30-2007, 10:37 PM
  Thread: Lua editor
Post: RE: Lua editor

[quote=mikshaw] I mainly just don't understand wanting to create yet another text editor from scratch, when there are already editors for everything from the most minimal to the most...uhh...maximal....
chrimo MurgaLua - General 19 38,177 08-28-2007, 05:51 AM
  Thread: Lua editor
Post: RE: Lua editor

[quote=dvw86] I've been using Puppy Linux 2.17.1 with the Geany text editor. Barry has included the lua syntax in it and it does a pretty good job. [/quote] Yes, all of them are OK, but just jEdi...
chrimo MurgaLua - General 19 38,177 08-27-2007, 08:01 PM
  Thread: Lua editor
Post: RE: Lua editor

As I said before: another reason for using murgaLua as editor base... slim, fast and portable :D I have the same problems with my NXT-Robot and terminalprogram... so I've started LuaTerm for all ...
chrimo MurgaLua - General 19 38,177 08-28-2007, 01:24 AM
  Thread: Lua editor
Post: RE: Lua editor

[quote] I'm guessing the most complicated part would be syntax hilighting. If you or someone else doesn't get started on this in the next week or so I can hack up something that might be used as...
chrimo MurgaLua - General 19 38,177 08-28-2007, 07:52 AM
  Thread: Lua editor
Post: RE: Lua editor

Hi, who needs more ? :D All you need for Mindstorms NXT and pbLua, written in murgaLua Enjoy the the hardcopy of first running sample. Bye Christian [quote=chrimo] [quote] I'm gues...
chrimo MurgaLua - General 19 38,177 08-31-2007, 10:45 PM
  Thread: Lua editor
Post: RE: Lua editor

OK, OK,... I currently have problems with windows - my OSX code did not work at Win32... Editor did not show buttons on the right side ;-( Just for info: Eclipse+LuaEclipse works very nice at OSX, L...
chrimo MurgaLua - General 19 38,177 09-01-2007, 06:24 AM
  Thread: Lua editor
Post: RE: Lua editor

[quote=chrimo] Just for info: Eclipse+LuaEclipse works very nice at OSX, Linux and Windows :D [/quote] You should give last Eclipse 3.3 (EUROPA) with Lunareclipse a try... http://lunareclipse...
chrimo MurgaLua - General 19 38,177 09-11-2007, 07:07 AM
  Thread: Windows position
Post: RE: Windows position

Hi Mikshaw, you are great :D [quote=mikshaw] second_window=fltk:Fl_Window(width,height,label) second_window:position(x_position,y_position) first_window:hide() second_window:show() [/quote] ...
chrimo MurgaLua - General 17 27,891 05-30-2007, 06:32 AM
  Thread: Windows position
Post: Windows position

Hello community, is there a way of postioning a new window at the desktop ? I found no sample, how to add coordinates for new winows at the desktop... example: first window appears at the desk...
chrimo MurgaLua - General 17 27,891 05-29-2007, 08:14 AM
  Thread: Windows position
Post: RE: Windows position

Hi mikshaw, Lua is no problem, but I'm a beginner of GUI programming ;-( I'm currently have problems to find the correct methods for each widget-class. General it is hard for me to understand new c...
chrimo MurgaLua - General 17 27,891 05-30-2007, 08:02 AM