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  Thread: MacOS builds - Volunteer needed
Post: RE: MacOS builds - Volunteer needed

[quote=iGame3D] I get to here and I think think something is wrong. I should have a murguLua executable yes? On Intel iMac I am only getting Fluid. [code]sh-2.05b# strip bin/MacOs-Intel/fluid s...
dvw86 MurgaLua - General 12 38,554 04-24-2007, 07:46 AM
  Thread: MacOS builds - Volunteer needed
Post: RE: MacOS builds - Volunteer needed

Well I tried both of those and they both produce the same NEW error. [code] make macos cd src && make macos sh ../tools/embedLuaSocket.sh sh ../tools/embedMurgaLuaLib.sh make ../bin/murgaLua P...
dvw86 MurgaLua - General 12 38,554 04-24-2007, 08:47 AM
  Thread: A simple calculator in murgaLua
Post: A simple calculator in murgaLua

I wrote a simple little calculator in murgaLua for fun and practice. Feel free to use it as you feel fit, just don't claim it as your own ;) There is no guarantee of accuracy. Please report any bugs (...
dvw86 MurgaLua - General 1 25,162 05-05-2007, 09:23 AM
  Thread: possible callback inconsistency?
Post: RE: possible callback inconsistency?

I've noticed the same thing. I don't believe that "pure" Lua acts that way though.
dvw86 MurgaLua - General 1 18,252 05-19-2007, 03:34 PM
  Thread: Issues raised while I have been away.
Post: RE: Issues raised while I have been away.

Thanks John. The call back issue would be really nice to have fixed :)
dvw86 MurgaLua - General 2 5,197 05-23-2007, 05:21 AM
  Thread: Controling mpg321 with murgaLua.
Post: Controling mpg321 with murgaLua.

I would like to build a graphical interface for mpg321 using the remote function. [code]mpg321 -R abc[/code] The problem I'm having is to send the comands directly to mpg321. I can monitor the output ...
dvw86 MurgaLua - General 4 9,103 08-15-2007, 03:40 PM
  Thread: Controling mpg321 with murgaLua.
Post: RE: Controling mpg321 with murgaLua.

Hmm... I have never really liked the look of xmms (even with skins). I also found it lacking in some features (such as searching), but Xmms along with QueryXMMS may be just the thing I'm looking for. ...
dvw86 MurgaLua - General 4 9,103 08-16-2007, 01:54 PM
  Thread: Lua editor
Post: RE: Lua editor

I've been using Puppy Linux 2.17.1 with the Geany text editor. Barry has included the lua syntax in it and it does a pretty good job.
dvw86 MurgaLua - General 19 37,983 08-27-2007, 10:56 AM
  Thread: Controling mpg321 with murgaLua.
Post: RE: Controling mpg321 with murgaLua.

Okay, I have been gone all week and just had time to play with this again today. Here is what I have come up with so far. It doesn't apear to put much of a strain on my 800Mhz CPU. It requires XMMS, Q...
dvw86 MurgaLua - General 4 9,103 08-27-2007, 10:47 AM
  Thread: murgaLua CGI %ENV
Post: murgaLua CGI %ENV

I'm using Pupeee Beta 4 (based on Puppy Linux 3.01), the latest Monkey Web Sever, and murgaLua as a CGI language. This works well but i can't figure out how to call the system variables for the CGI. I...
dvw86 MurgaLua - General 28 1,049,708 03-23-2008, 06:42 AM
  Thread: murgaLua CGI %ENV
Post: RE: murgaLua CGI %ENV

[quote=Juergen] That would be [code] print("Caller = "..os.getenv("HTTP_REFERER")) [/code] But you shouldn't use murgaLua for CGI scripts. murgaLua is packed and has therefore more than an ord...
dvw86 MurgaLua - General 28 1,049,708 03-23-2008, 09:25 AM
  Thread: murgaLua CGI %ENV
Post: RE: murgaLua CGI %ENV

Thanks Juergen. If I get serious about it I may install another version of Lua but for just playing around murgaLua should work. It doesn't appear to put much of a load on my computer and is still fas...
dvw86 MurgaLua - General 28 1,049,708 03-23-2008, 10:40 AM
  Thread: murgaLua CGI %ENV
Post: RE: murgaLua CGI %ENV

Ok tell me more about unpacking it. What will that do to the size? Since I am using it in Pupeee I am concerned about keeping it small. Also will that affect my other murgaLua scripts and applications...
dvw86 MurgaLua - General 28 1,049,708 03-24-2008, 03:39 AM
  Thread: murgaLua CGI %ENV
Post: RE: murgaLua CGI %ENV

Thanks for the info John. I don't really notice any delay so I will leave it the way it is for now. Writing a web server in murgaLua sounds like a time consuming task.
dvw86 MurgaLua - General 28 1,049,708 03-24-2008, 06:29 AM
  Thread: FLTK and ffmpeg
Post: FLTK and ffmpeg

Is it possible to capture video with ffmpeg and use murgaLua to display it on the screen? Videoview does this with fltk but I assume that they used some type of "C" language. [url=http://www.linux-...
dvw86 MurgaLua - General 18 42,233 04-06-2008, 04:25 AM
  Thread: FLTK and ffmpeg
Post: RE: FLTK and ffmpeg

Juergen, You have my attention. I would be quite happy to use xine and have it display in an FLTK window. I'll play around with that. Thanks
dvw86 MurgaLua - General 18 42,233 04-07-2008, 02:31 AM
  Thread: FLTK and ffmpeg
Post: RE: FLTK and ffmpeg

This is all fun and new to me, so my first test was to try it without murgaLua and this is what I came up with to display my webcam in a xine window. The next step would be to embed the xine display i...
dvw86 MurgaLua - General 18 42,233 04-08-2008, 02:33 AM
  Thread: FLTK and ffmpeg
Post: RE: FLTK and ffmpeg

[quote=Juergen] Normally I don't use Xine, but mplayer, which should be able to do that whithout calling ffmpeg. But to start with your example, you should try the following first: [code] ffmpeg -...
dvw86 MurgaLua - General 18 42,233 04-08-2008, 09:30 AM
  Thread: FLTK and ffmpeg
Post: RE: FLTK and ffmpeg

[quote=JohnMurga] Primarily what you'll be getting is the IO stuff, memory buffers, serial port support, environment and and spawn implementations from LuaSys. [/quote] WooHoo! Thanks! With seria...
dvw86 MurgaLua - General 18 42,233 04-11-2008, 04:32 AM
  Thread: Mac and MurgaLua
Post: RE: Mac and MurgaLua

I agree. I have always found Apple Script to be odd and hard to use. It's a carry-over back from the Mac "Classic" operating system. Back when I bought my last non-OSX Mac it shipped with Apple Script...
dvw86 MurgaLua - General 5 9,023 04-13-2008, 02:37 PM
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