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  Thread: build problems on amd64
Post: RE: build problems on amd64

[quote=Tobi] Hi, maybe your compiler is set too pedantic. Try setting the -fms-extensions and -fpermissive compiler flags Are you using GCC via MingW ? [/quote] Or maybe the compiler is right (...
Juergen MurgaLua - General 3 22,100 05-11-2007, 09:29 PM
  Thread: callback for an individual menu entry
Post: callback for an individual menu entry

While fltk has the ability to define a callback function for every menu entry, I cannot get it to work under murgaLua. Is there a working example somewhere or is this a bug^H^H^H feature?
Juergen MurgaLua - General 7 10,292 09-19-2007, 12:55 AM
  Thread: callback for an individual menu entry
Post: RE: callback for an individual menu entry

[quote=JohnMurga] Defining a callback for a menu-item isn't implemented - Won't work currently. [/quote] Of course this is just a matter of taste, but I think in some cases a individual callback...
Juergen MurgaLua - General 7 10,292 09-19-2007, 06:32 AM
  Thread: Updated roadmap
Post: RE: Updated roadmap

[quote=chrimo] YES, I agree full with you :-) I want to use murgaLua with my robots and GPS. Workarounds with simple open(/dev/ACM0) and read/write works, but not very stable. I'm missing some mor...
Juergen MurgaLua - General 15 22,271 09-22-2007, 10:46 PM
  Thread: [WIP] MurgaLua Reference Tool
Post: RE: [WIP] MurgaLua Reference Tool - a little help?

[quote=mikshaw] There is apparently an issue in Windows with the path to the script. I've been told that it can't be run from just any arbitrary location. It must be run from within the program direc...
Juergen MurgaLua - General 109 1,259,308 12-14-2007, 01:10 AM
  Thread: Initial build of version 0.6.0
Post: RE: Initial build of version 0.6.0

There are still a few problems: - The version string says still version 0.5.5. - The error that has been already reported appears also under Linux, when the murgaLua command invocation doesn't c...
Juergen MurgaLua - General 15 21,470 01-20-2008, 04:11 AM
  Thread: UPDATED murgaLua build
Post: RE: UPDATED murgaLua build

[quote=JohnMurga] There are a few things that on my list : [list] [*]Bug fixes ... Hopefully not too many :-) . [*]The compiler is still in beta [*]Decent documentation !! [*]Decent grid cont...
Juergen MurgaLua - General 29 49,585 01-22-2008, 12:07 AM
  Thread: UPDATED murgaLua build
Post: RE: UPDATED murgaLua build

[quote=JohnMurga] C/Invoke did have some serious issues last time I played with it ... Which was a massive shame as it was something I really wanted. I have an alternative which is more limited,...
Juergen MurgaLua - General 29 49,585 01-22-2008, 08:58 AM
  Thread: UPDATED murgaLua build
Post: RE: UPDATED murgaLua build

[quote=JohnMurga] [quote=JohnMurga] [quote=Juergen] I don't know if the above topic includes this, but would it be possible to build a dynamic version (still linked statically to fltk, liblua, .......
Juergen MurgaLua - General 29 49,585 01-22-2008, 09:09 AM
  Thread: UPDATED murgaLua build
Post: RE: UPDATED murgaLua build

[quote=JohnMurga] [quote=Juergen] I just did a few extra tests and at no point does murgaLua try to open liblua. Although I can make it work when I preload liblua with "LD_PRELOAD". This is good eno...
Juergen MurgaLua - General 29 49,585 01-22-2008, 09:59 AM
  Thread: someone with mad math skills, help please
Post: RE: someone with mad math skills, help please

If you want to have a linear dependency you could use something like that: speed=v_min+a/(distance+c) where v_min is the minimal speed and v_min+a/c is the maximal speed. You need the c because for...
Juergen MurgaLua - General 11 15,766 01-23-2008, 10:17 AM
  Thread: someone with mad math skills, help please
Post: RE: someone with mad math skills, help please

[quote=mikshaw] Holy crap! No, wait, it makes a HUGE difference just by changing the minimum and maximum to various values. This could keep me busy for a while. Thank you Juergen! I think this is...
Juergen MurgaLua - General 11 15,766 01-24-2008, 08:01 AM
  Thread: someone with mad math skills, help please
Post: RE: someone with mad math skills, help please

It might be possible to tweak it a little, so that it works better, but the main problem will prevail. Such a simple simulation won't work very good with so many bodies and a random initial setup. At ...
Juergen MurgaLua - General 11 15,766 01-24-2008, 08:31 AM
  Thread: UPDATED murgaLua build
Post: RE: UPDATED murgaLua build

I did a few experiments today and found another missing feature in the fltk binding: The constructors Fl_Pixmap and Fl_Bitmap normally take an array as an argument. It would make sense to change t...
Juergen MurgaLua - General 29 49,585 01-26-2008, 02:38 AM
  Thread: UPDATED murgaLua build
Post: RE: UPDATED murgaLua build

[quote=JohnMurga] Pixmap should be an array, but Bitmap and RGB are binary strings. Take a look at imageDecodingTest.lua ... This implementation is consistent with the way FLTK does things. ...
Juergen MurgaLua - General 29 49,585 01-26-2008, 05:25 AM
  Thread: UPDATED murgaLua build
Post: RE: UPDATED murgaLua build

[quote=JohnMurga] [quote=Juergen] You are right. I tried it with an array and it works. Another question: Is it possible to draw on an offline (not visible) surface and then copy the result? [/qu...
Juergen MurgaLua - General 29 49,585 01-29-2008, 01:08 AM
  Thread: MurgaLua full release
Post: RE: MurgaLua full release

[quote=JohnMurga] Hi, Version 0.6.0 stays as it is, but I won't be making a full release of it, as I have already got a little ahead of myself. [/quote] There is still a small problem with readl...
Juergen MurgaLua - General 13 18,948 01-29-2008, 01:53 AM
  Thread: MurgaLua Compiler
Post: RE: MurgaLua Compiler

[quote=JohnMurga] Embed it ... By using the new picture and hex functions to dump as a hex string, and then reload/decode it as hex string at runtime. [/quote] Ouch, I was asking myself, why ...
Juergen MurgaLua - General 14 23,632 02-01-2008, 09:08 AM
  Thread: MurgaLua Compiler
Post: RE: MurgaLua Compiler

[quote=JohnMurga] They are slow because they are currently coded in Lua, I'll change that at a future date, however the functionality is useful :-) [/quote] I guessed something like that already ...
Juergen MurgaLua - General 14 23,632 02-01-2008, 09:08 PM
  Thread: MurgaLua Compiler
Post: RE: MurgaLua Compiler

[quote=JohnMurga] With some of these things I enjoy trying to write it in Lua ... And as it is I just knocked it as quickly as I could for simple 16 byte values, so it didn't matter much. The Lu...
Juergen MurgaLua - General 14 23,632 02-06-2008, 04:33 AM
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