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Post Author Forum Replies [] Views Posted
  Thread: [WIP] MurgaLua Reference Tool
Post: RE: [WIP] MurgaLua Reference Tool - a little help?

[quote=mikshaw] There is apparently an issue in Windows with the path to the script. I've been told that it can't be run from just any arbitrary location. It must be run from within the program direc...
Juergen MurgaLua - General 109 1,258,058 12-14-2007, 01:10 AM
  Thread: slicing images
Post: RE: slicing images

[quote=mikshaw] I'm assuming that's from the extra channel, but I don't want to say for sure. All I know is that is a result of forcing a color depth of 3 on images that would normally be 4. (i guess...
Juergen MurgaLua - General 43 72,987 02-27-2008, 04:42 AM
  Thread: slicing images
Post: RE: slicing images

[quote=JohnMurga] We have a saying where I come from about people who make assumptions :-) Juergen, in a fraction of the time that took to compose your response you could have checked the source ....
Juergen MurgaLua - General 43 72,987 02-27-2008, 09:41 AM
  Thread: slicing images
Post: RE: slicing images

I have now tested it a little bit and I can't get any segmentation faults (is there a png somewhere available that faults?) I have tested mikes sliding puzzle and I haven't found any problems with RG...
Juergen MurgaLua - General 43 72,987 02-28-2008, 03:50 AM
  Thread: slicing images
Post: RE: slicing images

[quote=iGame3D] See above for seg faulting images. All my tests have been Mac based. [/quote] If you mean the murgaLua.png image, this isn't in the murgaLua distribution. But I went extra (befor...
Juergen MurgaLua - General 43 72,987 02-28-2008, 04:30 AM
  Thread: slicing images
Post: RE: slicing images

[quote=mikshaw] [quote]How do you create a buffer ?[/quote]I know less about that than you. I tried modifying the offScreen example to use an image rather than shape, but got nowhere. It looks like i...
Juergen MurgaLua - General 43 72,987 03-01-2008, 04:27 AM
  Thread: UPDATED murgaLua build
Post: RE: UPDATED murgaLua build

[quote=JohnMurga] There are a few things that on my list : [list] [*]Bug fixes ... Hopefully not too many :-) . [*]The compiler is still in beta [*]Decent documentation !! [*]Decent grid cont...
Juergen MurgaLua - General 29 49,261 01-22-2008, 12:07 AM
  Thread: UPDATED murgaLua build
Post: RE: UPDATED murgaLua build

[quote=JohnMurga] C/Invoke did have some serious issues last time I played with it ... Which was a massive shame as it was something I really wanted. I have an alternative which is more limited,...
Juergen MurgaLua - General 29 49,261 01-22-2008, 08:58 AM
  Thread: UPDATED murgaLua build
Post: RE: UPDATED murgaLua build

[quote=JohnMurga] [quote=JohnMurga] [quote=Juergen] I don't know if the above topic includes this, but would it be possible to build a dynamic version (still linked statically to fltk, liblua, .......
Juergen MurgaLua - General 29 49,261 01-22-2008, 09:09 AM
  Thread: UPDATED murgaLua build
Post: RE: UPDATED murgaLua build

[quote=JohnMurga] [quote=Juergen] I just did a few extra tests and at no point does murgaLua try to open liblua. Although I can make it work when I preload liblua with "LD_PRELOAD". This is good eno...
Juergen MurgaLua - General 29 49,261 01-22-2008, 09:59 AM
  Thread: UPDATED murgaLua build
Post: RE: UPDATED murgaLua build

I did a few experiments today and found another missing feature in the fltk binding: The constructors Fl_Pixmap and Fl_Bitmap normally take an array as an argument. It would make sense to change t...
Juergen MurgaLua - General 29 49,261 01-26-2008, 02:38 AM
  Thread: UPDATED murgaLua build
Post: RE: UPDATED murgaLua build

[quote=JohnMurga] Pixmap should be an array, but Bitmap and RGB are binary strings. Take a look at imageDecodingTest.lua ... This implementation is consistent with the way FLTK does things. ...
Juergen MurgaLua - General 29 49,261 01-26-2008, 05:25 AM
  Thread: UPDATED murgaLua build
Post: RE: UPDATED murgaLua build

[quote=JohnMurga] [quote=Juergen] You are right. I tried it with an array and it works. Another question: Is it possible to draw on an offline (not visible) surface and then copy the result? [/qu...
Juergen MurgaLua - General 29 49,261 01-29-2008, 01:08 AM
  Thread: murgaLua CGI %ENV
Post: RE: murgaLua CGI %ENV

That would be [code] print("Caller = "..os.getenv("HTTP_REFERER")) [/code] But you shouldn't use murgaLua for CGI scripts. murgaLua is packed and has therefore more than an order of magnitude s...
Juergen MurgaLua - General 28 1,049,790 03-23-2008, 08:30 AM
  Thread: murgaLua CGI %ENV
Post: RE: murgaLua CGI %ENV

[quote=dvw86] Thank you. The reason I was going to use murgaLua was two-fold. It is already in Pupeee and it can access/modify SQLite databases. Lua is so small that I don't mind installing another c...
Juergen MurgaLua - General 28 1,049,790 03-23-2008, 09:48 AM
  Thread: murgaLua CGI %ENV
Post: RE: murgaLua CGI %ENV

[quote=JohnMurga] Not really a fair comparison as once you incorporate the relevant bindings to stock lua the startup time will increase too... Although if you are going to use murgaLua for CGI you p...
Juergen MurgaLua - General 28 1,049,790 03-24-2008, 06:57 AM
  Thread: murgaLua CGI %ENV
Post: RE: murgaLua CGI %ENV

[quote=JohnMurga] [quote=Juergen] Would be interesting to measure it. But I guess it will still be a lot faster even when the sql bindings are loaded dynamically. [/quote] I am not entirely sure ....
Juergen MurgaLua - General 28 1,049,790 03-25-2008, 05:55 AM
  Thread: murgaLua CGI %ENV
Post: RE: murgaLua CGI %ENV

[quote=JohnMurga] There are many issues with murgaLua ... The startup time is too high, and it is too big right now ... [/quote] Of course, this depends on personal perspective, but the startup ...
Juergen MurgaLua - General 28 1,049,790 04-15-2008, 01:30 AM
  Thread: murgaLua CGI %ENV
Post: RE: murgaLua CGI %ENV

[quote=mikshaw] I have a belief that a person can be too picky about web server performance if that server is on a personal machine and does not have much traffic. When you consider the fact that mo...
Juergen MurgaLua - General 28 1,049,790 04-15-2008, 02:27 AM
  Thread: FLTK and ffmpeg
Post: RE: FLTK and ffmpeg

It doesn't make sense to en-/decode or grab video with Lua or any other similar language (perl,python,php,....) These are pretty low level tasks which need a lot OS, hardware and userspace interactio...
Juergen MurgaLua - General 18 42,286 04-07-2008, 01:06 AM
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