News : The level of daily SPAM has reached insane proportions, all registrations are now manual. I ask you to send me an e-mail (john (at) murga (dot) org), to confirm that you want me to create an account for you.


Search Results
Post Author Forum Replies [] Views Posted
  Thread: Maintenance release - 0.6.6
Post: RE: Maintenance release - 0.6.6

[quote=iGame3D] Hows that 0.6.6 coming along? Do I have a chance to sneak in a little function request? Problem: Tobi has created a "collect" feature that will gather assorted files and copy the...
Juergen MurgaLua - General 15 21,614 03-15-2008, 10:13 PM
  Thread: Maintenance release - 0.6.6
Post: RE: Maintenance release - 0.6.6

Hi John, if it is still possible could you also add at least fl_xid ? (shouldn't be too much work) and make sure that readline works this time on Linux. While it doesn't make a difference when murg...
Juergen MurgaLua - General 15 21,614 03-17-2008, 04:55 AM
  Thread: Future plans ...
Post: RE: Future plans ...

[quote=JohnMurga] As always I am open to suggestions :-) [/quote] including CInvoke or alien (alien supports now all murgaLua supported platforms) including bitlib or something similar. Have yo...
Juergen MurgaLua - General 15 29,636 03-24-2008, 08:39 AM
  Thread: Future plans ...
Post: RE: Future plans ...

[quote=JohnMurga] Maybe some of the mem, io and event stuff may be interesting ... But I want to shy away from providing functionality that is too complex of troublesome ... Threads for instance, the...
Juergen MurgaLua - General 15 29,636 03-27-2008, 10:45 AM
  Thread: MurgaLua Compiler
Post: RE: MurgaLua Compiler

[quote=JohnMurga] Embed it ... By using the new picture and hex functions to dump as a hex string, and then reload/decode it as hex string at runtime. [/quote] Ouch, I was asking myself, why ...
Juergen MurgaLua - General 14 23,608 02-01-2008, 09:08 AM
  Thread: MurgaLua Compiler
Post: RE: MurgaLua Compiler

[quote=JohnMurga] They are slow because they are currently coded in Lua, I'll change that at a future date, however the functionality is useful :-) [/quote] I guessed something like that already ...
Juergen MurgaLua - General 14 23,608 02-01-2008, 09:08 PM
  Thread: MurgaLua Compiler
Post: RE: MurgaLua Compiler

[quote=JohnMurga] With some of these things I enjoy trying to write it in Lua ... And as it is I just knocked it as quickly as I could for simple 16 byte values, so it didn't matter much. The Lu...
Juergen MurgaLua - General 14 23,608 02-06-2008, 04:33 AM
  Thread: MurgaLua Compiler
Post: RE: MurgaLua Compiler

[quote=JohnMurga] [quote=Juergen] I'd like to ask the Kepler guys, if they include it in the md5 library, since they have the bin2hex version already (also in Lua). If they take it, it would make s...
Juergen MurgaLua - General 14 23,608 02-06-2008, 09:29 AM
  Thread: MurgaLua Compiler
Post: RE: MurgaLua Compiler

[quote=Juergen] I improved the hex2bin function a little. The hex2bin function now accepts every even numbered string, that contains valid characters ([0123456789aAbBcCdDeEfF]). Juergen [/quote]...
Juergen MurgaLua - General 14 23,608 02-06-2008, 08:14 PM
  Thread: MurgaLua full release
Post: RE: MurgaLua full release

[quote=JohnMurga] Hi, Version 0.6.0 stays as it is, but I won't be making a full release of it, as I have already got a little ahead of myself. [/quote] There is still a small problem with readl...
Juergen MurgaLua - General 13 18,918 01-29-2008, 01:53 AM
  Thread: MurgaLua full release
Post: RE: MurgaLua full release

[quote=JohnMurga] I'll be making a cross platform build tomorrow I hope, and it'll be denominated 0.6.4 ... But it still won't be a full build as there is no way I'll get to update all the documentat...
Juergen MurgaLua - General 13 18,918 02-11-2008, 10:41 AM
  Thread: MurgaLua full release
Post: RE: MurgaLua full release

[quote=JohnMurga] [quote=Juergen] The Fl_Menu_:menu() method doesn't work. I guess you are checking for an argument. The menu() should gives back the pointer to the first menu_item, which should be ...
Juergen MurgaLua - General 13 18,918 02-11-2008, 11:30 AM
  Thread: MurgaLua full release
Post: RE: MurgaLua full release

[quote=JohnMurga] [quote=Juergen] Yes it is ;-) I overlooked that. Although there is a small misunderstanding. menu:find_item(first_item) and menu:menu(0) is exactly the same, but for the latter y...
Juergen MurgaLua - General 13 18,918 02-13-2008, 12:29 PM
  Thread: MurgaLua full release
Post: RE: MurgaLua full release

Hi John, I haven't read your message since I wrote mine quite a few hours before. Unfortunately I got occupied somewhere else before I could post it and when I got back I just pressed the post repl...
Juergen MurgaLua - General 13 18,918 02-18-2008, 08:55 AM
  Thread: "murgaLua -e string" in Windows and Mac
Post: RE: "murgaLua -e string" in Windows and ...

[quote=mikshaw] In Linux I can pass a variable to a script using the following: [code]murgaLua -e 'variable=\"this is a string\"' scriptname.lua[/code] This apparently doesn't work in Windows, and ...
Juergen MurgaLua - General 13 27,317 02-22-2008, 08:05 AM
  Thread: "murgaLua -e string" in Windows and Mac
Post: RE: "murgaLua -e string" in Windows and ...

[quote]On Windows you can only use double quotes[/quote]I'm guessing it was probably the backspace that was causing the error then? Or do I need to always use only double quotes if I want it to work i...
Juergen MurgaLua - General 13 27,317 02-22-2008, 08:12 PM
  Thread: "murgaLua -e string" in Windows and Mac
Post: RE: "murgaLua -e string" in Windows and ...

Hi Mike, first you don't need the outer quotes. lua -e var=\"string\" works. The outer quotes are only necessary if there is a space in the "-e" argument, because then it would be treated as two se...
Juergen MurgaLua - General 13 27,317 02-22-2008, 09:55 PM
  Thread: "murgaLua -e string" in Windows and Mac
Post: RE: "murgaLua -e string" in Windows and ...

If you wan't to set a filename in the script you wan't to call, it might be a little bit harder. Although there might be a few solutions. I think the easiest solution would be to replace the "\" with ...
Juergen MurgaLua - General 13 27,317 02-23-2008, 03:58 AM
  Thread: Praise for murgalua
Post: RE: Praise for murgalua

[quote=asafp] I should rephrase that. I have authority to install things into my own directory. I don't have authority to execute a compiled module that is not in the standard /usr/bin or /usr/lib/...
Juergen MurgaLua - General 13 20,101 03-08-2008, 04:37 AM
  Thread: Praise for murgalua
Post: RE: Praise for murgalua

[quote=asafp] [quote] Have you tried to put the binary in your homedir, set the permissions and use "env ~/murgaLua" for example? [/quote] I tried that and get "permission denied". I also tried...
Juergen MurgaLua - General 13 20,101 03-11-2008, 09:08 PM