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Post Author Forum Replies [] Views Posted
  Thread: Praise for murgalua
Post: RE: Praise for murgalua

[quote=asafp] When executing with env command, the error message is a little different. It refers to the directory. env ~ ./murgaLua env: /mnt/b02add6f/www: Permission denied [/quote] That ...
Juergen MurgaLua - General 13 19,971 03-14-2008, 01:17 AM
  Thread: Praise for murgalua
Post: RE: Praise for murgalua

[quote=asafp] env ~/murgaLua env: /mnt/b02add6f/www/murgaLua: Permission denied [/quote] Most likely mounted with noexec. [quote] env /bin/mount env: /bin/mount: No such file or directory [/...
Juergen MurgaLua - General 13 19,971 03-14-2008, 03:52 AM
  Thread: Adding a Package
Post: RE: Adding a Package

[quote] error loading module 'mysql' from file './mysql.so': ./mysql.so: undefined symbol: lua_pushnil [/quote] Did you link it explicitly against liblua? You can also try to preload the lua libr...
Juergen MurgaLua - General 13 30,505 11-25-2008, 09:00 AM
  Thread: Adding a Package
Post: RE: Adding a Package

Did you copy the lua51.dll (or whatever it is named) from luaAIO into the directory where your luamysql.dll resides? Juergen
Juergen MurgaLua - General 13 30,505 11-25-2008, 09:54 AM
  Thread: Convert bitmap image to ascii
Post: RE: Convert bitmap image to ascii

You may want to use convert from ImageMagick. For example "convert -resize 8x8 -extent 8x8 -monochrome -compress none ifile.png ofile.pbm" converts any ifile.png to an ASCII ofile.pbm. If you cut...
Juergen MurgaLua - General 12 30,973 01-09-2009, 01:07 PM
  Thread: Convert bitmap image to ascii
Post: RE: Convert bitmap image to ascii

[quote=iGame3D] Hey thanks. Couldn't do ImageMagick as I need a new OS so I purchased Graphic Converter for $35 and it did the magick I needed to do. So I got this 1983 Custom Ascii Character set...
Juergen MurgaLua - General 12 30,973 01-13-2009, 11:03 AM
  Thread: someone with mad math skills, help please
Post: RE: someone with mad math skills, help please

If you want to have a linear dependency you could use something like that: speed=v_min+a/(distance+c) where v_min is the minimal speed and v_min+a/c is the maximal speed. You need the c because for...
Juergen MurgaLua - General 11 15,605 01-23-2008, 10:17 AM
  Thread: someone with mad math skills, help please
Post: RE: someone with mad math skills, help please

[quote=mikshaw] Holy crap! No, wait, it makes a HUGE difference just by changing the minimum and maximum to various values. This could keep me busy for a while. Thank you Juergen! I think this is...
Juergen MurgaLua - General 11 15,605 01-24-2008, 08:01 AM
  Thread: someone with mad math skills, help please
Post: RE: someone with mad math skills, help please

It might be possible to tweak it a little, so that it works better, but the main problem will prevail. Such a simple simulation won't work very good with so many bodies and a random initial setup. At ...
Juergen MurgaLua - General 11 15,605 01-24-2008, 08:31 AM
  Thread: MurgaLua 0.6.8
Post: RE: MurgaLua 0.6.8

[quote=JohnMurga] I have done reading up on this ... And the threading features will be removed in tonights build. Threads changed a lot in kernel 2.6 compared to 2.4 ... And the overhead, hassle...
Juergen MurgaLua - General 11 41,125 04-17-2008, 01:55 AM
  Thread: callback for an individual menu entry
Post: callback for an individual menu entry

While fltk has the ability to define a callback function for every menu entry, I cannot get it to work under murgaLua. Is there a working example somewhere or is this a bug^H^H^H feature?
Juergen MurgaLua - General 7 10,215 09-19-2007, 12:55 AM
  Thread: callback for an individual menu entry
Post: RE: callback for an individual menu entry

[quote=JohnMurga] Defining a callback for a menu-item isn't implemented - Won't work currently. [/quote] Of course this is just a matter of taste, but I think in some cases a individual callback...
Juergen MurgaLua - General 7 10,215 09-19-2007, 06:32 AM
  Thread: License
Post: RE: License

I second that. I was also going to raise that issue. If John wants to stick with the GPL then I have no problems, but the license should be clarified. It would also be a good thing to have a writte...
Juergen MurgaLua - General 7 9,756 02-21-2008, 03:57 AM
  Thread: License
Post: RE: License

[quote=JohnMurga] Juergen - Feel free to propose the wording you consider necessary ... Note the compiler notice that was bundled with the last release. [/quote] I haven't had time to write some...
Juergen MurgaLua - General 7 9,756 02-22-2008, 10:25 AM
  Thread: luasocket help
Post: RE: luasocket help

[quote=asafp] I just want to send a simple string, something like ltn12.source.xxxx(postdata), but can't figure out what xxxx should be. Any direction would be greatly appreciated. [/quote] Ha...
Juergen MurgaLua - General 5 9,586 02-14-2008, 07:58 PM
  Thread: Alien segfaults
Post: RE: Alien segfaults

Actually it looks like it is not possible with alien to query external variables. While the basic functionality is there (alien just uses dlsym), alien lacks the functionality (or maybe I just overloo...
Juergen MurgaLua - General 5 16,063 01-10-2009, 10:36 AM
  Thread: Alien segfaults
Post: RE: Alien segfaults

I totally fogot to say, that "getsym(nil,"COLS")" and "getsym(nil,"LINES")" are two expensive operations and you have to use them only once. They are only necessary to get the memory location (pointer...
Juergen MurgaLua - General 5 16,063 01-11-2009, 03:05 AM
  Thread: build problems on amd64
Post: RE: build problems on amd64

[quote=Tobi] Hi, maybe your compiler is set too pedantic. Try setting the -fms-extensions and -fpermissive compiler flags Are you using GCC via MingW ? [/quote] Or maybe the compiler is right (...
Juergen MurgaLua - General 3 22,054 05-11-2007, 09:29 PM
  Thread: Alien is complicated
Post: RE: Alien is complicated

[quote=mikshaw] I'm still trying to get my head around Alien...looks like something that could open some pretty huge doors. I got a funny error message at one point when fooling around: [code]gtkMs...
Juergen MurgaLua - General 3 13,703 06-24-2009, 10:53 AM
  Thread: user_data() == Hooray!
Post: RE: user_data() == Hooray!

[quote=iGame3D] Care to explain? How does this user_data() work? Maybe I'm doing everything wrong... [/quote] Maybe something is implemented, but I had also no luck. So it isn't just you. J...
Juergen MurgaLua - General 2 4,508 02-11-2008, 10:44 AM