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MurgaLua 0.6.4
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JohnMurga
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Post: #1
MurgaLua 0.6.4

Hi,

I haven't finished writing the docs and setting up the Wiki, but after rebuilding the dev machine that crashed I finally managed to give things a quick test on Mac/Linux/Win ... And fix a couple of last minute issues that arose.

As the binaries will remain unchanged (bar something critical), I decided there was no harm in uploading what I have so that people can have a play right now ...

So here it is :

http://murga-projects.com/murgaLua/murga...6.4.tar.gz

The documentation has hardly been updated yet, so to find out how to use the new features I suggest you look in the "examples/new" directory, where you'll find examples for most things.

Cheers
JohnM

02-24-2008 09:27 AM
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JohnMurga
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RE: MurgaLua 0.6.4

Other things that are missing ...

The animation control, although the tiling api is there so it would be simple to implement in Lua.
I think the Linux build still doesn't use readline properly when in command line mode (minor).
Fl_table isn't there as a) it's not finished, and b) the Fl_Browser fixes now give you an alternative.

I have other things that I pulled out, but I don't want to talk about them as people may get excited and wait for ever to see these features ... If I ever finish them.

Cheers
JohnM

02-24-2008 09:31 AM
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iGame3D
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RE: MurgaLua 0.6.4

So far everything I've tested has worked. Hooray.
Thanks for the effort Mr. Murga.

02-24-2008 08:51 PM
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mikshaw
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RE: MurgaLua 0.6.4

I haven't had a chance to test much yet, since I just upgraded my Slackware box and have a lot of stuff to install and configure. I did look at the grid example, though, and wanted to say thanks for column_widths(), and apparently for improving the browser text formatting =o)

It also looks like you've expanded the menu:add() method, which will make menus a LOT easier to build.

I assume getTiles is a method you created yourself? I'm definitely looking forward to seeing it in action.

02-25-2008 02:07 AM
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