Not sure if this project is ever going to get off the ground. I recently tried a program called Pencil, and it has gotten me much more interested in developing hand-drawn animations rather than messing around with video clips.
But I now have a related (though much simpler) project to submit for feedback. I always have trouble working out the conversion between frames per second and milliseconds per frame, and it gets really annoying when different applications can't agree on what format to use (or worse, as in the case of Gimp, use fps during animation preview, and mpf when saving an animation).
So I made a little tool to quickly do the conversion for me. You can either use the sliders or type in values. It's not exact, since it rounds the values up to the next integer (and I'm not 100% certain I even have the math right), but it should be suitable for simple things like gif animation.
#!/usr/bin/env murgaLua
ww = 250
bw = ww/5
bh = 30
wh = bh*4
function fps_to_mpf()
mpf_val = math.ceil(1/fps_box:value()*1000)
mpf_box:value(mpf_val)
mpf_slide:value(mpf_val)
end
function mpf_to_fps()
fps_val = math.ceil(1000/mpf_box:value())
fps_box:value(fps_val)
fps_slide:value(fps_val)
end
win = fltk:Fl_Window(ww, wh, "frames-per-second/milliseconds-per-frame")
fps_box = fltk:Fl_Int_Input(0, 10, bw, bh, "frames per second")
fps_box:align(6)
fps_slide = fltk:Fl_Hor_Slider(bw, 10, bw*4, bh)
fps_slide:minimum(1)
fps_slide:maximum(200)
fps_slide:step(1)
fps_slide:callback(
function()
fps_box:value(fps_slide:value())
fps_to_mpf()
end)
fps_box:callback(
function()
fps_slide:value(fps_box:value())
fps_to_mpf()
end)
mpf_box = fltk:Fl_Int_Input(0, bh*2, bw, bh, "milliseconds per frame")
mpf_box:align(6)
mpf_slide = fltk:Fl_Hor_Slider(bw, bh*2, bw*4, bh)
mpf_slide:minimum(5)
mpf_slide:maximum(1000)
mpf_slide:step(1)
mpf_slide:callback(
function()
mpf_box:value(mpf_slide:value())
mpf_to_fps()
end)
mpf_box:callback(
function()
mpf_slide:value(mpf_box:value())
mpf_to_fps()
end)
win:show()
Fl:run()