murgaLua-0.5.PREVIEW ... Out now
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JohnMurga
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RE: murgaLua-0.5.PREVIEW ... Out now
I was thinking I might want to try bundling iPakk for compression on MacOS (to be used instead of UPX).
http://www.freshmindworkz.hu/iPakk/
Could someone give it a go ?
(Params : --lzma-round-inf --lzma-round-n 20)
Cheers
JohnM
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07-27-2007 06:19 PM |
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iGame3D
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RE: murgaLua-0.5.PREVIEW ... Out now
ok not knowing what I'm doing, I installed iPakk and inserted the iPakk action at this point
muMakeMurgaLua(){
## If there is a MacOS upx equivalent it would be nice to do something like
## upx --lzma bin/MacOs-Intel/fluid
## But assuming there isn't
## Lets try iPakk http://www.freshmindworkz.hu/iPakk/
iPakk --lzma-round-inf --lzma-round-n 20
## we next build murgaLua
make macos
cd bin
mv murgaLua MacOs-Intel
}
Which fed out to console with this:
iPakk v0.27 © 2007, pontscho / fresh!mindworkz
? input file is missing...
What am I supposed to do there?
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07-27-2007 11:06 PM |
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JohnMurga
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RE: murgaLua-0.5.PREVIEW ... Out now
Add the input file ;-)
iPakk --lzma-round-inf --lzma-round-n 20 bin/MacOs-Intel/fluid
And then, after the "mv murgaLua MacOs-Intel"
iPakk --lzma-round-inf --lzma-round-n 20 bin/MacOs-Intel/murgaLua
I suspect ...
Don't forget, you don't have to run iPakk within the build, you can run it agaist the executables you already have to see if it's any good.
Cheers
JohnM
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07-28-2007 12:06 AM |
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iGame3D
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RE: murgaLua-0.5.PREVIEW ... Out now
hmm With :
Pakk --lzma-round-inf --lzma-round-n 20 bin/MacOs-Intel/murgaLua
I get:
? 'bin/MacOs-Intel/murgaLua' is unknown parameter
- 1 unknown parameter.
? wrong command line parameter.
Same deal for Fluid.
Why do I always try weird new command line stuff with only two hours sleep?
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07-28-2007 01:07 AM |
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JohnMurga
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RE: murgaLua-0.5.PREVIEW ... Out now
OK, I looked and according to the docs the command line is something like :
iPakk -i <input file> -o <output file>
So I think it would be something like :
iPakk -i bin/MacOs-Intel/murgaLua -o bin/MacOs-Intel/murgaLua_packed --lzma-round-inf --lzma-round-n 20
Cheers
JohnM
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07-28-2007 01:25 AM |
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iGame3D
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RE: murgaLua-0.5.PREVIEW ... Out now
Not sure what I just did, but I did it, woohoo!
This post was last modified: 07-31-2007 03:05 AM by iGame3D.
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07-28-2007 03:19 AM |
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JohnMurga
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RE: murgaLua-0.5.PREVIEW ... Out now
It made the executables smaller ... Much smaller in fact.
The murgaLua executable for macOs is now WELL UNDER 500k
Cool, I'll add this to the build ...
I'm assuming they work :-)
Cheers
JohnM
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07-28-2007 03:23 AM |
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iGame3D
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RE: murgaLua-0.5.PREVIEW ... Out now
Yep they work! Oh now that my eyelids are open I see, yes they certainly are smaller.Pretty nifty.
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07-28-2007 07:57 AM |
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