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FL_PUSH on arbitrary area
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RE: FL_PUSH on arbitrary area

mikshaw Wrote:
I suppose it could also be that I'm using a timer which checks for the events. It seems to me that this shouldn't be necessary, but I don't know how else to do it...unless that's what Fl:wait() is for?...i'll have to check that out

That is exactly what Fl:wait() is for ... Unfortunately I haven't had ANY time to look after murgaLua lately, but as of Friday things should be back on track.


09-05-2007 08:43 AM
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Messages In This Thread
FL_PUSH on arbitrary area - mikshaw - 09-03-2007, 10:36 AM
RE: FL_PUSH on arbitrary area - iGame3D - 09-05-2007, 03:03 AM
RE: FL_PUSH on arbitrary area - mikshaw - 09-05-2007, 06:38 AM
RE: FL_PUSH on arbitrary area - JohnMurga - 09-05-2007 08:43 AM

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