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Initial build of version 0.6.0
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iGame3D
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RE: Initial build of version 0.6.0

On iMac Intel OS X 10.4 its working fine.

I got some artifact from from the image rotation with an image I had on my desktop, rotated around an odd center point, it left some graphics inside the border frame of the scrollbar.

This didn't occur with your demo images, they rotated around a proper center. The image I used was an animated one, an A-bomb explosion that starts small, and gets large, so its initial center point is in a weird location, attached to thread.

How does this compiler magic work? Its set for some linux directory so I'm stumped.

Something looks different, looks better? Maybe my imagination.



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.gif File  ats10845_Nukebomb.gif (Size: 28.46 KB / Downloads: 3)
01-19-2008 11:48 PM
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Initial build of version 0.6.0 - JohnMurga - 01-19-2008, 08:30 PM
RE: Initial build of version 0.6.0 - iGame3D - 01-19-2008 11:48 PM
RE: Initial build of version 0.6.0 - znarf - 01-20-2008, 12:07 AM

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