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UPDATED murgaLua build
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JohnMurga
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RE: UPDATED murgaLua build

Juergen Wrote:
Is there something wrong with C/Invoke?


C/Invoke did have some serious issues last time I played with it ... Which was a massive shame as it was something I really wanted.

I have an alternative which is more limited, but that's for the experimental murgaLua version in the coming weeks.

Juergen Wrote:
Wasn't there a plan to build murgaLua with readline support on Linux?


This version was built with readline support on Linux.
As it happens the readline source is now required to do the build on Linux.

Juergen Wrote:
I don't know if the above topic includes this, but would it be possible to build a dynamic version (still linked statically to fltk, liblua, .....) that is able to load binary modules?


Again, this version should support binary modules, you'd just have to build them for murgaLua ... I'll give it ago later.

Juergen Wrote:
I may be doing a project in the near future, which requires some functionality that doesn't necessarily make sense in murgaLua (like accessing the win32 API, regex, pluto, luaevent, threads....)


Absolutely ... This is something I assumed was working, I was going to write a win32 module at some point for use with murgaLua (but only on Windows) ... For one of my projects.

Which reminds me ... If you are using murgaLua for any kind of project that would make a good showcase please send some screenshots or something :-)

Juergen Wrote:
If you are looking for features to add: lpeg, pluto and maybe luaevent wouldn't be a bad idea.


lpeg and pluto are a little complex for most users (and easy enough to add as modules), while luaevent seems less stable than COPAS.

I am looking for suggestions, of any type, but I still want to keep focus on a usable, tight and focussed run-time.

Cheers
JohnM

01-22-2008 02:04 AM
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Messages In This Thread
UPDATED murgaLua build - JohnMurga - 01-21-2008, 07:21 AM
RE: UPDATED murgaLua build - iGame3D - 01-21-2008, 08:34 AM
RE: UPDATED murgaLua build - JohnMurga - 01-21-2008, 10:01 AM
RE: UPDATED murgaLua build - iGame3D - 01-21-2008, 08:54 AM
RE: UPDATED murgaLua build - mikshaw - 01-21-2008, 09:26 AM
RE: UPDATED murgaLua build - mikshaw - 01-21-2008, 09:33 AM
RE: UPDATED murgaLua build - JohnMurga - 01-21-2008, 10:07 AM
RE: UPDATED murgaLua build - mikshaw - 01-21-2008, 10:21 AM
RE: UPDATED murgaLua build - mikshaw - 01-21-2008, 12:12 PM
RE: UPDATED murgaLua build - JohnMurga - 01-21-2008, 05:33 PM
RE: UPDATED murgaLua build - Juergen - 01-22-2008, 12:07 AM
RE: UPDATED murgaLua build - JohnMurga - 01-22-2008 02:04 AM
RE: UPDATED murgaLua build - iGame3D - 01-24-2008, 12:11 PM
RE: UPDATED murgaLua build - mikshaw - 01-22-2008, 02:39 AM
RE: UPDATED murgaLua build - JohnMurga - 01-22-2008, 08:38 AM
RE: UPDATED murgaLua build - Juergen - 01-22-2008, 09:09 AM
RE: UPDATED murgaLua build - JohnMurga - 01-22-2008, 09:45 AM
RE: UPDATED murgaLua build - Juergen - 01-22-2008, 09:59 AM
RE: UPDATED murgaLua build - Juergen - 01-22-2008, 08:58 AM
RE: UPDATED murgaLua build - Juergen - 01-26-2008, 02:38 AM
RE: UPDATED murgaLua build - JohnMurga - 01-26-2008, 02:45 AM
RE: UPDATED murgaLua build - mikshaw - 01-26-2008, 02:44 AM
RE: UPDATED murgaLua build - Juergen - 01-26-2008, 05:25 AM
RE: UPDATED murgaLua build - JohnMurga - 01-26-2008, 06:04 AM
RE: UPDATED murgaLua build - Juergen - 01-29-2008, 01:08 AM
RE: UPDATED murgaLua build - jpjacobs - 01-29-2008, 01:51 AM
RE: UPDATED murgaLua build - JohnMurga - 01-29-2008, 08:24 AM
RE: UPDATED murgaLua build - JohnMurga - 01-29-2008, 08:50 AM
RE: UPDATED murgaLua build - mikshaw - 01-29-2008, 11:30 AM

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