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slicing images
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iGame3D
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Post: #1
RE: slicing images

The path to a segfaulting file is: murgaLua/gfx/murgaLua.png
All my tests have been Mac based.

mikshaw Wrote:
Your last mod of the load function, Bill, initially sets the image on a separate window, resizing it at that time. The size of the copy therefore doesn't need to be specified.
Do you think setting the image to a hidden window first and then tiling that data does any help over tiling the original data?


I set  the image of the main window, the preview window
never did anything so I didn't even notice the code for it until you mentioned it.

When importing images for the iGame3D interface icons,
I had to place the image inside of a button and copy the image at the size I needed it
to be, else I ended up with icons bigger than my buttons.
I don't think just setting the size of the image actually resizes it.

Code:
  image1 = Fl_Shared_Image.get(fileName)
  image1:h(ts*tc); image1:w(ts*tc)


Doesn't do any resize to the image.
Adding:

Code:
  w:image(image1,ts*tc,ts*tc)
  image1 = w:image():copy(ts*tc,ts*tc)


gets the image resized. I could have added an object for that purpose, a button, whatever, but its easier to use the window as a storage device, since it can hold the image data and allow the copy just as easily.

If I don't resize then anything larger than 320 pixels crashes.

This post was last modified: 02-28-2008 07:01 AM by iGame3D.

02-28-2008 04:22 AM
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Messages In This Thread
slicing images - mikshaw - 01-26-2008, 06:28 AM
RE: slicing images - JohnMurga - 01-26-2008, 08:48 AM
RE: slicing images - mikshaw - 01-26-2008, 08:51 AM
RE: slicing images - JohnMurga - 01-27-2008, 06:38 AM
RE: slicing images - mikshaw - 01-27-2008, 07:26 AM
RE: slicing images - mikshaw - 02-25-2008, 05:49 AM
RE: slicing images - iGame3D - 02-25-2008, 08:08 AM
RE: slicing images - mikshaw - 02-25-2008, 12:22 PM
RE: slicing images - iGame3D - 02-25-2008, 07:15 PM
RE: slicing images - iGame3D - 02-25-2008, 07:31 PM
RE: slicing images - iGame3D - 02-25-2008, 08:15 PM
RE: slicing images - mikshaw - 02-25-2008, 10:26 PM
RE: slicing images - mikshaw - 02-26-2008, 04:47 AM
RE: slicing images - iGame3D - 02-26-2008, 06:22 AM
RE: slicing images - mikshaw - 02-26-2008, 10:41 PM
RE: slicing images - Juergen - 02-27-2008, 04:42 AM
RE: slicing images - iGame3D - 02-27-2008, 05:53 AM
RE: slicing images - iGame3D - 02-27-2008, 06:30 AM
RE: slicing images - mikshaw - 02-27-2008, 07:08 AM
RE: slicing images - mikshaw - 02-27-2008, 07:18 AM
RE: slicing images - iGame3D - 02-27-2008, 07:52 AM
RE: slicing images - JohnMurga - 02-27-2008, 08:04 AM
RE: slicing images - JohnMurga - 02-27-2008, 08:28 AM
RE: slicing images - mikshaw - 02-27-2008, 08:31 AM
RE: slicing images - Juergen - 02-27-2008, 09:41 AM
RE: slicing images - mikshaw - 02-27-2008, 12:40 PM
RE: slicing images - iGame3D - 02-27-2008, 03:04 PM
RE: slicing images - mikshaw - 02-27-2008, 11:51 PM
RE: slicing images - Juergen - 02-28-2008, 03:50 AM
RE: slicing images - iGame3D - 02-28-2008 04:22 AM
RE: slicing images - Juergen - 02-28-2008, 04:30 AM
RE: slicing images - mikshaw - 02-28-2008, 04:55 AM
RE: slicing images - iGame3D - 02-28-2008, 07:23 AM
RE: slicing images - mikshaw - 02-28-2008, 08:04 AM
RE: slicing images - JohnMurga - 02-28-2008, 08:43 AM
RE: slicing images - iGame3D - 02-28-2008, 03:41 PM
RE: slicing images - mikshaw - 02-28-2008, 07:29 PM
RE: slicing images - iGame3D - 02-29-2008, 05:29 AM
RE: slicing images - mikshaw - 02-29-2008, 05:42 AM
RE: slicing images - iGame3D - 02-29-2008, 04:16 PM
RE: slicing images - mikshaw - 02-29-2008, 11:36 PM
RE: slicing images - Juergen - 03-01-2008, 04:27 AM
RE: slicing images - mikshaw - 03-01-2008, 06:57 AM
RE: slicing images - mikshaw - 03-01-2008, 09:20 AM

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