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MurgaLua Compiler
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iGame3D
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MurgaLua Compiler

Testing Mariels Bezier script I get a

Code:
[string "--[[..."]:23: module 'lib/utils' not found:
no field package.preload['lib/utils']
       no file './lib/utils.lua"
etc ..... etc
[C]: in function 'require'
        [string "--[[..."]:23: in function 'newFunc'
        [string "murgaLua"]:268: in function 'decompileMurgaLua'
        [string ""]:1: in main chunk
        [C]: ?


Pasting the required scripts into the main script gets the compiled version mostly working.
I think its missing an image now.

Yep the event detection script can't find its image as well.

How should we handle that?

lfs.currentdir() returns the User folder by default.

How to get a binary to report its own location?

This post was last modified: 01-31-2008 10:57 PM by iGame3D.

01-31-2008 09:54 PM
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Messages In This Thread
MurgaLua Compiler - iGame3D - 01-31-2008 09:54 PM
RE: MurgaLua Compiler - mikshaw - 02-01-2008, 12:00 AM
RE: MurgaLua Compiler - JohnMurga - 02-01-2008, 02:45 AM
RE: MurgaLua Compiler - JohnMurga - 02-01-2008, 02:50 AM
RE: MurgaLua Compiler - iGame3D - 02-01-2008, 08:05 AM
RE: MurgaLua Compiler - Juergen - 02-01-2008, 09:08 AM
RE: MurgaLua Compiler - JohnMurga - 02-01-2008, 09:38 AM
RE: MurgaLua Compiler - iGame3D - 02-01-2008, 03:26 PM
RE: MurgaLua Compiler - Juergen - 02-01-2008, 09:08 PM
RE: MurgaLua Compiler - JohnMurga - 02-01-2008, 11:47 PM
RE: MurgaLua Compiler - Juergen - 02-06-2008, 04:33 AM
RE: MurgaLua Compiler - JohnMurga - 02-06-2008, 08:21 AM
MurgaLua Compiler Platforms - iGame3D - 02-06-2008, 09:24 AM
RE: MurgaLua Compiler - Juergen - 02-06-2008, 09:29 AM
RE: MurgaLua Compiler - Juergen - 02-06-2008, 08:14 PM

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