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iGame3D Binaries
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iGame3D
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iGame3D Binaries

Ok I finally made Binaries of iGame3D available on sourceforge.
These are rather massive (160megs) and full of content.
I'll get it skimmed down to specific demonstrations in the future,
especially since it took nearly two hours to FTP these files to sourceforge.

This version is using murgaLua 0.6.4.
Drag and Drop works in Mac OS X dock for running lua scripts and converting/running Fluids .fl files.
Not sure how all that works in Windows.

Mac Universal Binary
iGame3D for windows

I'll apologize in advance for the incomplete nature of the user interface and any bugs you might find therein.
I also forgot the GPL license.

See the very brief read me for quick keyboard instructions.
Oh heck here they are

Code:
See html files Data/Help/ for scripting references.

Basic Game controls are:
W= forward
S= backward
A= slide left
D= slide right
Mouse to aim
Mouse-Click to shoot when available.

To switch to editing modes
Command and/or Control 1 = select objects
Command and/or Control  2 = select mesh vertices
Command and/or Control Space = Quad view toggle

Command and/or Control L = toggle mouse view
When mouseview is active or in 2D views:
Mouse will control camera facing
W= forward
S= backward
A= slide left
S= slide right
R= move up
F= move down

Scrollwheel will zoom in/out



We develop on OS X and I've only tested the Windows version in an emulator (which is sloooooooow).
Feedback on the that platform will help much.
For windows iGame3D will save information about your system to "extensions.txt".
If something should go wrong that file will help us help you,
so please send in an email (see email in read me).

Enjoy.

* a note about opening FLUID interfaces and iGame3D levels from the file choosers.

The chooser will only look for a folder for these file types.
For example with Fluid it is looking for "Data/Fluid/Some_Name/" and upon choosing will open the file "Data/Fluid/Some_Name/Some_Name.fl"

For levels it will look for "Data/Levels/Level_Name/" and open "Data/Levels/Level_Name/load script.lua"

Ideally I want to do away with file choosers and handle everything from nice menus or browsers.
Once I figure out a clean way of doing that.

This post was last modified: 03-15-2008 07:15 PM by iGame3D.

03-15-2008 11:36 AM
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Messages In This Thread
iGame3D Binaries - iGame3D - 03-15-2008 11:36 AM
RE: iGame3D Binaries - iGame3D - 05-02-2008, 04:32 PM
RE: iGame3D Binaries - jyf1987 - 12-23-2008, 05:52 PM
RE: iGame3D Binaries - iGame3D - 01-12-2009, 09:11 PM
RE: iGame3D Binaries - jyf1987 - 01-16-2009, 11:59 PM

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