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Rotate Fl_Box
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Posts: 94
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Joined: May 2007
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Post: #1
Rotate Fl_Box

Hi GUI-Gurus,

just another rookie question:
I try to rotate a simple Fl_Box, I'd like to use it as a sprite animation

NXTSprite = fltk:Fl_Box(currX, currY,AreaSize,AreaSize);
image_nxt2 = "./nxt2.jpg";

What is the method to rotate NXTSprite +-90 degrees ?
Is this possible with a FL-Box or do I need to use four different jpg's, one picture for each direction ?
I'm not familar with the FLTK docs and searching (google) for answers ;-(

Thanks in advance

This post was last modified: 05-30-2007 08:35 PM by chrimo.

05-30-2007 07:06 AM
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Messages In This Thread
Rotate Fl_Box - chrimo - 05-30-2007 07:06 AM
RE: Rotate Fl_Box - iGame3D - 06-05-2007, 01:51 PM
RE: Rotate Fl_Box - mikshaw - 06-06-2007, 01:50 AM

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