News : The level of daily SPAM has reached insane proportions, all registrations are now manual. I ask you to send me an e-mail (john (at) murga (dot) org), to confirm that you want me to create an account for you.

Post Reply  Post Thread 
Author Message
Junior Member

Posts: 35
Group: Registered
Joined: May 2007
Status: Offline
Reputation: 0
Post: #1
RE: Enumerations

iGame3D Wrote:
Perhaps use the enumerations in a new version of the cxx convertor?

In fact, it is useful to check out the list of numbers as not all flags seem to be understood in murgalua. For instance, FL_WHEN_CHANGED wasn't recognized and I had to use 1 as argument instead

Full list of constants

06-07-2007 07:11 AM
Visit this user's website Find all posts by this user Quote this message in a reply
Post Reply  Post Thread 

Messages In This Thread
Enumerations - mikshaw - 06-07-2007, 03:56 AM
RE: Enumerations - iGame3D - 06-07-2007, 06:12 AM
RE: Enumerations - widged - 06-07-2007 07:11 AM
RE: Enumerations - mikshaw - 06-07-2007, 08:16 AM
RE: Enumerations - widged - 06-07-2007, 08:23 AM
RE: Enumerations - mikshaw - 06-07-2007, 09:07 AM

View a Printable Version
Send this Thread to a Friend
Subscribe to this Thread | Add Thread to Favorites

Forum Jump: