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MurgaLua with ZeroBrane Studio
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RE: MurgaLua with ZeroBrane Studio

iGame3D Wrote:
Happy New Year folks.
I talked to the fellow that makes the zerorbrane IDE.
But his message pretty much went over my head.

Thank you for the message.

Since murgalua and iCame3D both include
luasocket support, it may be quite simple to check if the debugging
works with ZeroBrane Studio.

You can try following these steps I
described for GSL-shell, which is also LuaJIT based product:

Just make sure you modify the batch file such that you don't set
LUA_CPATH (as you want to use luasocket that comes with your
interpreter, not with ZBS). This should work equally well with
murga-lua and your engine. In fact, we can probably use the
interpreter I put together for gsl-shell as the basis, but to try you
can simply use the batch file as I described.

Any ideas on how to bridge the programs?

Sorry for the delay in replying, I was in Australia.

The LUA_CPATH is not an issue as luasocket is built in.

I will have a go tonight and let you know what happens. I fixed a few bugs I had found in the next release of MurgaLua, so if I can stop myself from adding things I'll be releasing soon.

The debugging works with the IDEAJ plugin, so it should work here too.


01-10-2013 07:42 PM
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MurgaLua with ZeroBrane Studio - iGame3D - 01-05-2013, 08:46 PM
RE: MurgaLua with ZeroBrane Studio - JohnMurga - 01-10-2013 07:42 PM

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