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murgaLua-0.5.PREVIEW ... Out now
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iGame3D
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Post: #1
RE: murgaLua-0.5.PREVIEW ... Out now

Here's the Mac OS Intel Build At more stable location.

this is the sh file I use to build

Code:
#!/bin/sh
## murgaPATH is the location of your murgaLua source folder '/Path/to/murgaLua/'
export murgaPATH='/murgaLua/'

##  build steps as functions
muMakeLua(){
##    First we build lua
cd $murgaPATH
cd lua-5.*/src
make bsd;
make install;
}

muMakesqLite(){
## Followed by sqLite
cd $murgaPATH
cd sqlite-3.*/
./configure
make
make install
cd ..
}

muMakeFltk(){
## The final dependency is Fltk
cd $murgaPATH
cd fltk-1.1*
## --enable-xft (For linux)
./configure --disable-gl --enable-localjpeg --enable-localzlib --enable-localpng
make
make install


## But we also want a working copy of fluid for GUI generation
cp fluid/fluid ../bin/MacOs-Intel
cd ..
cd $murgaPATH
strip bin/MacOs-Intel/fluid
}

muMakeMurgaLua(){
## If there is a MacOS upx equivalent it would be nice to do something like
## upx --lzma bin/MacOs-Intel/fluid
## But assuming there isn't

## we next build murgaLua
make macos
cd bin
mv murgaLua MacOs-Intel
}

## Do the making of murgaLua for Mac OS X

muMakeLua
echo "Finished install lua. Thank you"

muMakesqLite
echo "Finished install sqLite. Thank you"

muMakeFltk
echo "Finished install Fltk. Thank you"

muMakeMurgaLua
echo "Finished building murgaLua. Thank you"

exit;
##END murgaLuamaker.sh

This post was last modified: 07-27-2007 04:04 PM by iGame3D.

07-27-2007 04:00 PM
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RE: murgaLua-0.5.PREVIEW ... Out now - iGame3D - 07-27-2007 04:00 PM

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