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Updated roadmap
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Post: #1
RE: Updated roadmap

In my case, i would like to see both things: Stable serial modules for lua 5.1 and have these modules in murgaLua (perhaps as a compile time build option).

I don't know much about cinvoke, but would it allow me to read a serial port without blocking while on a coroutine? I guess that is the key point to handle concurrent events the way copas handles them.

But I agree with you, Juerguen, that we may be asking John something that should ask from Lua people.... the fact is, as I see, Lua developers out there seems to be quite happy with the state of affairs right now.

John seems to be open to ideas about making murgaLua a powerful swiss-knife-tool, and serial support looks a reasonable and light feature to add to it.

09-25-2007 12:41 AM
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Messages In This Thread
Updated roadmap - JohnMurga - 07-20-2007, 06:24 PM
RE: Updated roadmap - mikshaw - 07-21-2007, 02:36 AM
RE: Updated roadmap - iGame3D - 07-21-2007, 03:56 AM
RE: Updated roadmap - JohnMurga - 07-25-2007, 05:18 PM
RE: Updated roadmap - jpjacobs - 08-12-2007, 12:31 AM
RE: Updated roadmap - JohnMurga - 08-12-2007, 10:15 PM
RE: Updated roadmap - jpjacobs - 09-12-2007, 01:44 AM
RE: Updated roadmap - dcharno - 09-21-2007, 12:55 AM
RE: Updated roadmap - JohnMurga - 09-21-2007, 10:50 PM
RE: Updated roadmap - pdinoto - 09-22-2007, 02:22 AM
RE: Updated roadmap - chrimo - 09-22-2007, 09:04 AM
RE: Updated roadmap - Juergen - 09-22-2007, 10:46 PM
RE: Updated roadmap - chrimo - 09-23-2007, 03:39 AM
RE: Updated roadmap - pdinoto - 09-25-2007 12:41 AM
RE: Updated roadmap - mikshaw - 09-25-2007, 01:36 AM

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