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another reason for using murgaLua as editor base...
slim, fast and portable
Vim is available on all platforms supported by murgaLua, and then some. I'm sure there are several other small editors in the same position. (nyaa)
Vim is sadly getting much larger with each release, though. It's already at a stage where I find it difficult to call it "small".
I mainly just don't understand wanting to create yet another text editor from scratch, when there are already editors for everything from the most minimal to the most...uhh...maximal.
But as with everything else, it would definitely be a learning experience
...for someone.
I mainly just don't understand wanting to create yet another text editor from scratch, when there are already editors for everything from the most minimal to the most...uhh...maximal.
But as with everything else, it would definitely be a learning experience
...for someone.
It is quite easy.... admins or programmers can use vim and clones, but normal users like OSX-USers never see a shell or something like vim
My idea is to create a simple TextEditor for beginners, my favorite robot-builders (Mindstorms NXT) are starting at an ago of 10 ! They need special menues, macros or items for the robot...
A simple texteditor written in murgaLua can be customized for this very easy.
Real admins/programmers have already special editors for years ;-)
I'm using vi or emacs without GUI
normal users like OSX-USers never see a shell or something like vim
Many binary releases of Vim come with a very powerful graphical frontend. I think this is the only way to use vim in Windows, short of using it in Cygwin or similar.
Quote:
A simple texteditor written in murgaLua can be customized for this very easy
Have you looked through the FLTK documentation? I think there is a text editor tutorial there that might be translated into MurgaLua. Otherwise, the Fl_Text_Editor class is practically a fully useable editor in itself, although there are many functions and methods that would need to be tied to a menu or buttons to make it seem more than a glorified Multiline_Input to those who are accustomed to clicking.
I'm guessing the most complicated part would be syntax hilighting.
If you or someone else doesn't get started on this in the next week or so I can hack up something that might be used as a starting point, although I'm not sure I'd be too interested in doing more than infrequent debugging after that time.
I'm guessing the most complicated part would be syntax hilighting.
If you or someone else doesn't get started on this in the next week or so I can hack up something that might be used as a starting point, although I'm not sure I'd be too interested in doing more than infrequent debugging after that time.
Yes, I agree completely with you!
Syntax highlighting is an awfull job...
BUT someone has to start with a sample and show the world, how easy it is with murgaLua :-D
Let's start together
it is worse to do it, all my kids will thank you
Bye
Christian
who needs more ?
All you need for Mindstorms NXT and pbLua, written in murgaLua
Enjoy the the hardcopy of first running sample.
Bye
Christian
chrimo Wrote:
Quote:
I'm guessing the most complicated part would be syntax hilighting.
If you or someone else doesn't get started on this in the next week or so I can hack up something that might be used as a starting point, although I'm not sure I'd be too interested in doing more than infrequent debugging after that time.
Yes, I agree completely with you!
Syntax highlighting is an awfull job...
BUT someone has to start with a sample and show the world, how easy it is with murgaLua :-D
Let's start together
it is worse to do it, all my kids will thank you
Bye
Christian