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iGame3D MurgaLua'd
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chrimo
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Post: #41
RE: iGame3D MurgaLua'd

iGame3D Wrote:
Great! I'm on this. Will fill in all that I can and post as soon as I get the first draft up.

Have to run out for a bit but I wanted to post this first draft as far as I've gotten.

FAQ Draft 1

Will finish up and replace that link when I get back.


Hi,
WOW, you are too fast !
Before reading your FAQ,
I've sent more by email to help@igame3d.com ...

Thanks for excelent support
Bye
Christian

This post was last modified: 12-09-2007 05:53 AM by chrimo.

12-09-2007 05:51 AM
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iGame3D
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Post: #42
RE: iGame3D MurgaLua'd

FAQ is about 99% done. New Url for the new draft.
FAQ Draft 3

Updated Sunday Dec. 09 2007

This post was last modified: 12-10-2007 07:34 AM by iGame3D.

12-09-2007 02:18 PM
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chrimo
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Post: #43
RE: iGame3D MurgaLua'd

iGame3D Wrote:

chrimo Wrote:
WOW, you are too fast !

Thats what the ladies used to say. Tongue

FAQ is about 60% done. New Url for the new draft.
FAQ Draft 2


upsssss....I'm not a lady, .... Is "good job, well done" better for you ? ;-)
Christian

12-09-2007 09:32 PM
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mikshaw
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Post: #44
RE: iGame3D MurgaLua'd

A couple of anchors in the FAQ don't seem to work:
How can I start iGame3D applications?
Is there a 'Hello World' for iGame3D Player?

12-12-2007 02:47 PM
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chrimo
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Post: #45
RE: iGame3D MurgaLua'd

Yes...
Tobi posted a "Hello World" in a previous post in this tread...
But it's an MacOSX binary only.

I think, we need more investigations in Windows and Linux
Bye
Christian

12-12-2007 08:35 PM
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mikshaw
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Post: #46
RE: iGame3D MurgaLua'd

Quote:
Yes...
Tobi posted a "Hello World" in a previous post in this tread...

Sorry, maybe I should have quoted or something. I wasn't asking a question =o)

12-13-2007 01:31 AM
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iGame3D
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Post: #47
RE: iGame3D MurgaLua'd

FAQ is fixed, and here's the current docs.
How to check out from SVN
iGame3D Lua Reference
iGame3D Scripting Reference
Materials Reference
Particles Reference
Scripting Samples

Feel free to ask questions, even if we already answered them.
We should now have two hello world's in the FAQ one with FLTK and one with OpenGL.

Oh and there is a new pause() function:

If trueOrFalse is set to true, this will pause iGame3D. All sounds are stopped and the time is halted. No game loop will be run. With trueOrFalse set to false, the game is unpaused (resumed).

12-13-2007 02:55 AM
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