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How to keep track of a window?
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iGame3D
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How to keep track of a window?

What calls do we make to get the rectangle of a window once we've made it?
If the user changes sizes during runtime how can I track that?

I tried getting data from quadmap:size_range() and quadmap:get_size_range()
and they both crashed.

Don't know what else to try.

12-31-2007 04:33 PM
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How to keep track of a window? - iGame3D - 12-31-2007 04:33 PM

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