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Initial build of version 0.6.0
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RE: Initial build of version 0.6.0

iGame3D Wrote:
On iMac Intel OS X 10.4 its working fine.

I did the build on that :-)

iGame3D Wrote:
I got some artifact from from the image rotation with an image I had on my desktop, rotated around an odd center point, it left some graphics inside the border frame of the scrollbar.

This didn't occur with your demo images, they rotated around a proper center. The image I used was an animated one, an A-bomb explosion that starts small, and gets large, so its initial center point is in a weird location, attached to thread.

The rotation algorithm implementation is not very good as I didn't really know what I was doing, I was hoping someone could improve it before I convert it to "C" ... My math skills are terrible.

I'll take a look.

iGame3D Wrote:
How does this compiler magic work? Its set for some linux directory so I'm stumped.

Just copy the script and change the paths for MacOS ... Like the attached version (lua.out will be the executable, and out.lua the decompiled source from the executable).

The test uses internal murgaLua functions, I'll build a front end at some point.

iGame3D Wrote:
Something looks different, looks better? Maybe my imagination.

This release benefits from a load of fixes that have been done to FLTK, many in relation to the Mac port ... So yeah, it may well look better on Mac, and either way mikshaw will find it more stable.

The fixes also allowed me to create a more complete set of bindings.


01-20-2008 12:15 AM
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Messages In This Thread
Initial build of version 0.6.0 - JohnMurga - 01-19-2008, 08:30 PM
RE: Initial build of version 0.6.0 - znarf - 01-20-2008, 12:07 AM
RE: Initial build of version 0.6.0 - JohnMurga - 01-20-2008 12:15 AM

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