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animations in murgalua
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Posts: 381
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Post: #11
RE: animations in murgalua

It is all related to this ...

I guess the busy loops don't have as much of an impact on MacOS, so iGame3D is OK ...

But they are a killer on Win32 or Linux unless you have some kinda delay to let the system catch up ... Currently the only way to do that to less than a second is to use something like this :

0.5 does have a nicer sleep, and might have timeout callbacks too.

I'll publish my release plans for that tomorrow.


06-27-2007 10:01 AM
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