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MacOS builds - Volunteer needed
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iGame3D
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Post: #1
RE: MacOS builds - Volunteer needed

using stdlib.h builds until ...

Code:
...
strip ../bin/murgaLua
../tools/upx --lzma ../bin/murgaLua
../tools/upx: ../tools/upx: cannot execute binary file
make[1]: *** [macos] Error 126
make: *** [macos] Error 2


using sys/malloc

Code:
make macos
cd src && make macos
sh ../tools/embedLuaSocket.sh
sh ../tools/embedMurgaLuaLib.sh
make ../bin/murgaLua PLAT=macos
make[2]: `../bin/murgaLua' is up to date.
strip ../bin/murgaLua
../tools/upx --lzma ../bin/murgaLua
../tools/upx: ../tools/upx: cannot execute binary file
make[1]: *** [macos] Error 126
make: *** [macos] Error 2


intelimac

Well what do you know, I got it to build
Why is the final build file called "MacOS" at the mv Murglua MacOS line?

This post was last modified: 04-24-2007 04:02 PM by iGame3D.

04-24-2007 03:57 PM
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RE: MacOS builds - Volunteer needed - iGame3D - 04-24-2007 03:57 PM

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