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MacOS builds - Volunteer needed
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JohnMurga
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RE: MacOS builds - Volunteer needed

iGame3D Wrote:
using stdlib.h builds until ...

Code:
...
strip ../bin/murgaLua
../tools/upx --lzma ../bin/murgaLua
../tools/upx: ../tools/upx: cannot execute binary file
make[1]: *** [macos] Error 126
make: *** [macos] Error 2


OK, that actually built ... It's just that the UPX line is being executed
by the build file (which it shouldn't).

But you'd have the murgaLua executable (uncompressed).

The second attempt (using sys/malloc), didn't actually create a new executable ... So did you try running the examples with this executable ?

iGame3D Wrote:
Well what do you know, I got it to build
Why is the final build file called "MacOS" at the mv Murglua MacOS line?


Err, I am not sure what you mean :-)

Cheers
JohnM

04-24-2007 07:56 PM
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RE: MacOS builds - Volunteer needed - JohnMurga - 04-24-2007 07:56 PM

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