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Windows position
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widged
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Post: #11
RE: Windows position

chrimo Wrote:
I've finished today my working NXTLuaSim and I'd like to give it away Big Grin
Problem: I'm no Software Developer and the code is extrem ugly and should be reviewed and cleaned before using it as an example...


It would be cool to see that. Ugly code doesn't seem to be a problem... release it with ample warnings as to the draft status, let persons play with this. We are all beginners for now ;-).

chrimo Wrote:
Sorry I'm from germany Big Grin


Nothing to be sorry about Wink.

This post was last modified: 06-06-2007 12:55 AM by widged.

06-06-2007 12:54 AM
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chrimo
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Post: #12
RE: Windows position

widged Wrote:
It would be cool to see that. Ugly code doesn't seem to be a problem... release it with ample warnings as to the draft status, let persons play with this. We are all beginners for now ;-).


Give me a few days to correct my stupid try and error version of SpriteCollisionDetect and SpriteDistanceCheck. Big Grin

Has anbody else a working solution or ideas to realize this ?
Currently I created different object[x][y] into a table world = {}
Then I fill up the area around the object with copies of object[x][y].
This makes the object bigger than ONE point Big Grin.
Detection and Distance to walls and other objects now can be checked
by testing for NIL or userdata ;-(

This is my first try to write some graphics application (NXTLuaSim)

Bye
Christian

06-06-2007 03:31 AM
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widged
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Post: #13
RE: Windows position

chrimo Wrote:
Has anbody else a working solution or ideas to realize this ?


No working solution in murgalua

For an excellent tutorial Tile-Based Games by Tonypa

A lot of code on websites about the PSP lua player

EvilMania.com

PSP extra

PSP Homebrew

AnimatedSprite ClassLibrary v2.1

Slightly related. What would be the difficulty to produce a version of murgalua that runs on PSP?

This post was last modified: 06-06-2007 03:54 AM by widged.

06-06-2007 03:43 AM
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widged
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Post: #14
RE: Windows position

I was planning to do something of the like myself. In fact, I wanted to take advantage of the creative commons "free remix" license, to rewrite the tonypia tutorial to work with murgalua.

You can find sprites, props, and content for games, completely free to re-use at http://reinerstileset.4players.de/

You can find more game-content materials on my widged wiki

06-06-2007 03:53 AM
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widged
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Post: #15
RE: Windows position

We should probably stop writing here and rather create a thread "game programming in murgalua"

Anyway another forum could be created (parallel to the "general")?

This post was last modified: 06-06-2007 03:55 AM by widged.

06-06-2007 03:55 AM
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chrimo
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Post: #16
RE: Windows position

Very good idea.

@John: what about new forum:

murgaLua runtime (installation and runtime features)
murgaLua game programming
murgaLua ports (ports to PSP, WM5, other platforms)
Cheers
Christian

This post was last modified: 06-06-2007 04:16 AM by chrimo.

06-06-2007 04:13 AM
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chrimo
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Post: #17
RE: Windows position

Hi,
one last reply:

Quote:
For an excellent tutorial Tile-Based Games by Tonypa


This links is a golden shot for me !
WOW. Now, all my open questions get an answer.

We should do the same for murgaLua.
Thanks for this cool hint

Bye
Christian

06-06-2007 07:09 AM
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widged
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Post: #18
RE: Windows position

chrimo Wrote:
We should do the same for murgaLua.


yeah, I had the same thought... and prepared the ground murgalua tile engine

I won't have time to work on this before 3-4 weeks. I can copy it on the wiki and give you editor authorisation, if you like. You will also have the possibility to add a page of links and other info.

Don't worry about language issues. The idea of a wiki is that a first person can edit a draft and then other ones improve on it. Note that simply registering won't give you any edit authorisation. I need to set that manually (avoidance of automated spam).

Cheers,
Marielle

This post was last modified: 06-06-2007 08:56 AM by widged.

06-06-2007 08:52 AM
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