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Maintenance release - 0.6.6
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iGame3D
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RE: Maintenance release - 0.6.6

I think it should be solved at the appropriate level which is LFS itself.

We aren't the only ones who will be using it as a solution for file access and then coming up with work arounds for
this basic functionality that really seems implied by the nature of the library.

In the meantime we'll just add some functions to the lua script and be patient.

Reading every file into memory might be something we actually want to do anyway.
For mass editing, error checking, encoding , putting into databases, converting to syntax hi-lighted html, transmitting over the internet and such.

This post was last modified: 03-17-2008 01:34 PM by iGame3D.

03-16-2008 07:06 PM
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Messages In This Thread
Maintenance release - 0.6.6 - JohnMurga - 03-11-2008, 12:12 AM
RE: Maintenance release - 0.6.6 - mikshaw - 03-11-2008, 01:57 AM
RE: Maintenance release - 0.6.6 - iGame3D - 03-11-2008, 07:51 AM
RE: Maintenance release - 0.6.6 - iGame3D - 03-15-2008, 08:46 PM
RE: Maintenance release - 0.6.6 - Juergen - 03-15-2008, 10:13 PM
RE: Maintenance release - 0.6.6 - iGame3D - 03-16-2008, 02:20 AM
RE: Maintenance release - 0.6.6 - mikshaw - 03-16-2008, 04:55 AM
RE: Maintenance release - 0.6.6 - iGame3D - 03-16-2008 07:06 PM
RE: Maintenance release - 0.6.6 - Juergen - 03-17-2008, 04:55 AM
RE: Maintenance release - 0.6.6 - mikshaw - 03-17-2008, 09:00 AM
RE: Maintenance release - 0.6.6 - jpjacobs - 03-18-2008, 01:49 AM
RE: Maintenance release - 0.6.6 - mikshaw - 03-18-2008, 01:00 PM

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