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murgaLua 0.7.0 coming soon
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JohnMurga
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Post: #1
murgaLua 0.7.0 coming soon

Hi,

The biggest problem right now is with documentation (as ever), but I am hoping I'll make good progress over Easter and release something.

The changes are substantial enough to start the 0.7.0 family with them :-)

And everything works across my 6 supported platforms right now.

I'll post more later.

Cheers
JohnM

This post was last modified: 04-07-2009 04:24 AM by JohnMurga.

04-07-2009 02:08 AM
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jpjacobs
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Post: #2
RE: murgaLua 0.7.0 coming soon

I'm sooo looking forward to it.
JP

04-08-2009 09:02 PM
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mikshaw
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Post: #3
RE: murgaLua 0.7.0 coming soon

Did you remember to include LuaAI Awww crap. I was hoping for a joke about Skynet MurgaLua bots, but apparently there is already a LuaAI project...DAMN YOU GOOGLE! You always ruin my gags with precedents!

04-09-2009 04:21 PM
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JohnMurga
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Post: #4
RE: murgaLua 0.7.0 coming soon

Hi,

Testing builds are available for any platform on request, however, I don't want them out in the wild (so I that I don't end up with incompatible builds as happened before).

No public download, but do ask for a build if you want to play ;-)


Progress update :

  • Overhaul of build process to better support multiple architectures
  • OpenSolaris, FreeBSD and ArmV4 (OpenMoko) platforms now supported
    (Binaries too!)
  • Sound integration and cross platform fixes on all platforms
  • LuaBitOp replaces bitlib due to portability and usability issues
  • Copas upgraded to 1.1.4
  • Lpeg upgraded to 0.9
  • LuaFilesystem upgraded to 1.4.2
  • lzlib upgraded to 0.4-work2
  • Encrypted database container support
    (Will make more modular in next release)
  • At least three editions per platform including command-line only
    (Explained in next post)
  • All code in Git, makes things easier
  • Many smaller tweaks and fixes
Outstanding/pending issues :
  • Documentation
  • Half decent lunit test coverage
    (This is even more important as many of the APIs have bugs on platforms they where never meant to support)
  • Table support incomplete, need to do some more work before release.
  • FLTK 1.3 upgrade created a lot of problems, Unicode is linked to this so will have to wait.
Embedded web server was a bad idea, and will be released as an example instead.

I am pretty happy with how it is shaping up :-)

Cheers
JohnM

This post was last modified: 04-14-2009 11:06 PM by JohnMurga.

04-14-2009 08:26 PM
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JohnMurga
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Post: #5
murgaLua editions

Core, Lite and Full :

Current builds weigh in at roughly 180k, 440k and 610k respectively on Windows (the last build I did).

The idea is that you can choose to compile or deploy with whatever best suits your target environment ...
Although I would always favor developing against the full platform.

Core murgaLua includes the core murgaLua functionality for the console :

  • XML support through murgaLua bindings
  • Efficient search and manipulation of data with murgaLua APIs
  • Storage of data with support for encryption through snlcrypt
  • Interface with native system APIs (DLLs, SOs, etc), with Alien
  • Comprehensive networking support though luaSocket, enhanced through copas and coxpcall
  • Interface to the filesystem with LuaFileSystem
  • Compress data with LZO
  • Customized version of luaSys for system and date functions
  • Additional system, utility and debug functions in murgaLua
  • All versions support the compiler

    (APIs : alien, luaLZO, iostring, slncrypt, luasys, luafilesystem, luaSocket, copas, coxpcall, MurgaLuaLib (system, c, lua, debug))
Lite murgaLua includes the above plus the FLTK api, and is in keeping with the sub 500k dream :
  • All fltk binding features
  • Additional murgaLua FLTK utilities
Full murgaLua is the recommended no-compromises release :
  • Encrypted database support (custom/standard sqlite3 databases)
  • Excellent integrated proAudioRt audio lib along with it's Ogg and WAV support
  • Advanced date handing functionality (date lib)
  • Advanced templating functionality (cosmo)
  • And other useful lua bindings (md5, lzlib, random, LuaBitOp, lpeg-0.9)
I am open to suggestions on how to improve this, so please don't hold back.

Cheers
JohnM

This post was last modified: 04-15-2009 03:35 AM by JohnMurga.

04-14-2009 11:04 PM
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asafp
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Post: #6
RE: murgaLua 0.7.0 coming soon

"Comprehensive networking support though luaSocket, enhanced through copas and coxpcall"
What additional features do we get with copas and coxpcall?

Is Continue statement in there?

04-15-2009 05:49 AM
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JohnMurga
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Post: #7
RE: murgaLua 0.7.0 coming soon

asafp Wrote:
"Comprehensive networking support though luaSocket, enhanced through copas and coxpcall"
What additional features do we get with copas and coxpcall?

Is Continue statement in there?


I think that "continue" might have been in the previous build too ...
Anyway, yes it is.

Quote:
Copas is a dispatcher based on coroutines that can be used by TCP/IP servers.

It basically helps you when writing code that responds to several simultaneous connections.

Cheers
JohnM

04-15-2009 07:35 AM
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JohnMurga
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Post: #8
RE: murgaLua 0.7.0 coming soon

0.7.0 is now feature complete, I am going to give myself a week or so to write some docs and tidy up before release.

Testing builds have gone out to those that requested them.

Recent changes :

  • Special integration of the "Rings" API.
  • Integrated logging API.
  • Networking added to core as requested.
  • Add system enabler functions to the murgaLua core.
  • Added startup parameters to further accelerate startup in some circumstances.
  • Fixed several bugs in TCP, MacOS port, and core.
The new startup parameters :

These are specially useful if you are spawning or forking murgaLua processes (for CGI or whatever).

-M0 : Disable all murgaLua functionality
This runs as a pure lua interpreter, and gives you the fastest startup.

-M1 : Run in core murgaLua mode (only basic features enabled)
Equivalent to running a murgaLua-core executable with CLI features only.
This starts much faster than the other murgaLua modes.


-M2 : Run in lite murgaLua mode if available (murgaLuaFltk + core)

-M3 : DEFAULT - Run in FULL murgaLua mode (if available)

The System enabler functions :

These are useful if murgaLua has been started with one of new startup parameters, or if a new new murgaLua state has been created with the "Rings" API.

When creating a state with "Rings" it'll be the equivalent of "M0", with the following the murgaLua mode can be changed if/when needed :

These are for the murgaLua modes :

_enableMurgaLuaCore()
_enableMurgaLuaLite()
_enableMurgaLuaFull()

These for the "Stable" rings API :

_enableRingsStable()

Cheers
JohnM

04-19-2009 08:15 AM
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jyf1987
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Post: #9
RE: murgaLua 0.7.0 coming soon

cool, that's what i need of the 'Rings' concept


Cheers
jyf
04-29-2009 07:09 PM
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JohnMurga
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Post: #10
RE: murgaLua 0.7.0 coming soon

Update :

Currently all binaries are RC, the only one giving a fair amount of trouble is OpenSolaris.

However, I am not releasing until I have completed the docs.

And I do that when I get a chance now and then.

Cheers
JohnM

This post was last modified: 04-30-2009 02:22 AM by JohnMurga.

04-30-2009 02:21 AM
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