murgaLua 0.7.0 coming soon
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JohnMurga
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murgaLua 0.7.0 coming soon
Hi,
The biggest problem right now is with documentation (as ever), but I am hoping I'll make good progress over Easter and release something.
The changes are substantial enough to start the 0.7.0 family with them :-)
And everything works across my 6 supported platforms right now.
I'll post more later.
Cheers
JohnM
This post was last modified: 04-07-2009 04:24 AM by JohnMurga.
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04-07-2009 02:08 AM |
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jpjacobs
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RE: murgaLua 0.7.0 coming soon
I'm sooo looking forward to it.
JP
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04-08-2009 09:02 PM |
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mikshaw
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RE: murgaLua 0.7.0 coming soon
Did you remember to include LuaAI Awww crap. I was hoping for a joke about Skynet MurgaLua bots, but apparently there is already a LuaAI project...DAMN YOU GOOGLE! You always ruin my gags with precedents!
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04-09-2009 04:21 PM |
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JohnMurga
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RE: murgaLua 0.7.0 coming soon
Hi,
Testing builds are available for any platform on request, however, I don't want them out in the wild (so I that I don't end up with incompatible builds as happened before).
No public download, but do ask for a build if you want to play ;-)
Progress update :
- Overhaul of build process to better support multiple architectures
- OpenSolaris, FreeBSD and ArmV4 (OpenMoko) platforms now supported
(Binaries too!)
- Sound integration and cross platform fixes on all platforms
- LuaBitOp replaces bitlib due to portability and usability issues
- Copas upgraded to 1.1.4
- Lpeg upgraded to 0.9
- LuaFilesystem upgraded to 1.4.2
- lzlib upgraded to 0.4-work2
- Encrypted database container support
(Will make more modular in next release)
- At least three editions per platform including command-line only
(Explained in next post)
- All code in Git, makes things easier
- Many smaller tweaks and fixes
Outstanding/pending issues :
- Documentation
- Half decent lunit test coverage
(This is even more important as many of the APIs have bugs on platforms they where never meant to support)
- Table support incomplete, need to do some more work before release.
- FLTK 1.3 upgrade created a lot of problems, Unicode is linked to this so will have to wait.
Embedded web server was a bad idea, and will be released as an example instead.
I am pretty happy with how it is shaping up :-)
Cheers
JohnM
This post was last modified: 04-14-2009 11:06 PM by JohnMurga.
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04-14-2009 08:26 PM |
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JohnMurga
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murgaLua editions
Core, Lite and Full :
Current builds weigh in at roughly 180k, 440k and 610k respectively on Windows (the last build I did).
The idea is that you can choose to compile or deploy with whatever best suits your target environment ...
Although I would always favor developing against the full platform.
Core murgaLua includes the core murgaLua functionality for the console :
- XML support through murgaLua bindings
- Efficient search and manipulation of data with murgaLua APIs
- Storage of data with support for encryption through snlcrypt
- Interface with native system APIs (DLLs, SOs, etc), with Alien
- Comprehensive networking support though luaSocket, enhanced through copas and coxpcall
- Interface to the filesystem with LuaFileSystem
- Compress data with LZO
- Customized version of luaSys for system and date functions
- Additional system, utility and debug functions in murgaLua
- All versions support the compiler
(APIs : alien, luaLZO, iostring, slncrypt, luasys, luafilesystem, luaSocket, copas, coxpcall, MurgaLuaLib (system, c, lua, debug))
Lite murgaLua includes the above plus the FLTK api, and is in keeping with the sub 500k dream :
- All fltk binding features
- Additional murgaLua FLTK utilities
Full murgaLua is the recommended no-compromises release :
- Encrypted database support (custom/standard sqlite3 databases)
- Excellent integrated proAudioRt audio lib along with it's Ogg and WAV support
- Advanced date handing functionality (date lib)
- Advanced templating functionality (cosmo)
- And other useful lua bindings (md5, lzlib, random, LuaBitOp, lpeg-0.9)
I am open to suggestions on how to improve this, so please don't hold back.
Cheers
JohnM
This post was last modified: 04-15-2009 03:35 AM by JohnMurga.
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04-14-2009 11:04 PM |
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asafp
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RE: murgaLua 0.7.0 coming soon
"Comprehensive networking support though luaSocket, enhanced through copas and coxpcall"
What additional features do we get with copas and coxpcall?
Is Continue statement in there?
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04-15-2009 05:49 AM |
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JohnMurga
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RE: murgaLua 0.7.0 coming soon
"Comprehensive networking support though luaSocket, enhanced through copas and coxpcall"
What additional features do we get with copas and coxpcall?
Is Continue statement in there?
I think that "continue" might have been in the previous build too ...
Anyway, yes it is.
Copas is a dispatcher based on coroutines that can be used by TCP/IP servers.
It basically helps you when writing code that responds to several simultaneous connections.
Cheers
JohnM
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04-15-2009 07:35 AM |
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JohnMurga
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RE: murgaLua 0.7.0 coming soon
0.7.0 is now feature complete, I am going to give myself a week or so to write some docs and tidy up before release.
Testing builds have gone out to those that requested them.
Recent changes :
- Special integration of the "Rings" API.
- Integrated logging API.
- Networking added to core as requested.
- Add system enabler functions to the murgaLua core.
- Added startup parameters to further accelerate startup in some circumstances.
- Fixed several bugs in TCP, MacOS port, and core.
The new startup parameters :
These are specially useful if you are spawning or forking murgaLua processes (for CGI or whatever).
-M0 : Disable all murgaLua functionality
This runs as a pure lua interpreter, and gives you the fastest startup.
-M1 : Run in core murgaLua mode (only basic features enabled)
Equivalent to running a murgaLua-core executable with CLI features only.
This starts much faster than the other murgaLua modes.
-M2 : Run in lite murgaLua mode if available (murgaLuaFltk + core)
-M3 : DEFAULT - Run in FULL murgaLua mode (if available)
The System enabler functions :
These are useful if murgaLua has been started with one of new startup parameters, or if a new new murgaLua state has been created with the "Rings" API.
When creating a state with "Rings" it'll be the equivalent of "M0", with the following the murgaLua mode can be changed if/when needed :
These are for the murgaLua modes :
_enableMurgaLuaCore()
_enableMurgaLuaLite()
_enableMurgaLuaFull()
These for the "Stable" rings API :
_enableRingsStable()
Cheers
JohnM
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04-19-2009 08:15 AM |
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jyf1987
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RE: murgaLua 0.7.0 coming soon
cool, that's what i need of the 'Rings' concept
Cheers
jyf
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04-29-2009 07:09 PM |
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JohnMurga
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RE: murgaLua 0.7.0 coming soon
Update :
Currently all binaries are RC, the only one giving a fair amount of trouble is OpenSolaris.
However, I am not releasing until I have completed the docs.
And I do that when I get a chance now and then.
Cheers
JohnM
This post was last modified: 04-30-2009 02:22 AM by JohnMurga.
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04-30-2009 02:21 AM |
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