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PONG
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jpjacobs
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Post: #1
RE: PONG

Looks cool, but isn't really usable on my system ... it seems it acts waay to fast and jerky
I see the "Ball" flashing all over the screen, and the paddles barely move.
Gamespeed depending on processorspeed sound way to much like the old DOS-games time.
Adding murgaLua.sleepMilliseconds(10) just after Pong:redraw() solves the usability issues.
Greetz,
Jan-Pieter

This post was last modified: 04-22-2010 08:26 AM by jpjacobs.

04-22-2010 08:26 AM
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Messages In This Thread
PONG - iGame3D - 04-21-2010, 10:37 PM
RE: PONG - mikshaw - 04-22-2010, 01:05 AM
RE: PONG - iGame3D - 04-22-2010, 04:56 AM
RE: PONG - mikshaw - 04-22-2010, 06:26 AM
RE: PONG - jpjacobs - 04-22-2010 08:26 AM
RE: PONG - iGame3D - 04-22-2010, 02:19 PM
RE: PONG - mikshaw - 04-22-2010, 03:08 PM
RE: PONG - jpjacobs - 04-22-2010, 03:25 PM
RE: PONG - iGame3D - 04-22-2010, 06:20 PM
RE: PONG - mikshaw - 04-23-2010, 06:04 AM
RE: PONG - iGame3D - 04-23-2010, 07:24 AM

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