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Post: #1

sleepMilliseconds(10) doesn't appear to do anything probably because it's only 1/100 of a second...just enough to slow things down to a reasonable framerate on machines that apparently burn through the loop at an uncomfortably speedy pace (like the old DOS games JP mentioned). Raising the number to 1/10 of a second is a much more noticeable pause.

The slow response to key presses seems to be gone too. Pause and quit both work fine.

Also noticed the ball is now a ball instead of a Yen.

Only thing I'm having trouble with now is keeping my cursor inside the window.
I tried "grab", but it doesn't work as I expected it would. Also tried making the window fullscreen, but I guess that will require making all the graphic elements inside also scale with the window.

This post was last modified: 04-23-2010 06:07 AM by mikshaw.

04-23-2010 06:04 AM
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Messages In This Thread
PONG - iGame3D - 04-21-2010, 10:37 PM
RE: PONG - mikshaw - 04-22-2010, 01:05 AM
RE: PONG - iGame3D - 04-22-2010, 04:56 AM
RE: PONG - mikshaw - 04-22-2010, 06:26 AM
RE: PONG - jpjacobs - 04-22-2010, 08:26 AM
RE: PONG - iGame3D - 04-22-2010, 02:19 PM
RE: PONG - mikshaw - 04-22-2010, 03:08 PM
RE: PONG - jpjacobs - 04-22-2010, 03:25 PM
RE: PONG - iGame3D - 04-22-2010, 06:20 PM
RE: PONG - mikshaw - 04-23-2010 06:04 AM
RE: PONG - iGame3D - 04-23-2010, 07:24 AM

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