News : The level of daily SPAM has reached insane proportions, all registrations are now manual. I ask you to send me an e-mail (john (at) murga (dot) org), to confirm that you want me to create an account for you.

Post Reply  Post Thread 
MurgaLua with ZeroBrane Studio
Author Message

Posts: 381
Group: Administrators
Joined: Apr 2007
Status: Offline
Reputation: 2
Post: #1
RE: MurgaLua with ZeroBrane Studio


Sorry for the delay in my reply.

I will try to improve this, but currently I got it working like so :

Copy the attached "murgaLua.lua" to the "interpreters" dir in zbstudio.
Copy the full murgaLua executable to the "bin" directory in zbstudio.
Add "require('mobdebug').start()" as the first line in your prog.

This was tested on Windows, but the changes I made should work on Linux and MacOs.

Let me know how you get on.

John de Murga

Attached File(s)
.lua File  murgaLua.lua (Size: 1.2 KB / Downloads: 6)
01-14-2013 04:02 PM
Visit this user's website Find all posts by this user Quote this message in a reply
Post Reply  Post Thread 

Messages In This Thread
MurgaLua with ZeroBrane Studio - iGame3D - 01-05-2013, 08:46 PM
RE: MurgaLua with ZeroBrane Studio - JohnMurga - 01-14-2013 04:02 PM

View a Printable Version
Send this Thread to a Friend
Subscribe to this Thread | Add Thread to Favorites

Forum Jump: