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FLTK Graphics Functions
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Post: #1
RE: FLTK Graphics Functions

How delightfully obnoxious =o)

I added this to the end, just above the callback loop, to control the background color and fullscreen from the commandline:

for i=1,table.getn(arg) do
if arg[i] == "-f" then w:fullscreen() end
if arg[i] == "-c" then w:color(arg[i+1]) end

I wonder if you wrote this on Mac and then made a change or two on Windows? It's apparently in Unix format, but the doTools_circles function contains several DOS line breaks (^M). They don't cause trouble, but I just thought it was interesting.

06-30-2007 12:52 AM
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Messages In This Thread
FLTK Graphics Functions - iGame3D - 06-29-2007, 04:12 PM
RE: FLTK Graphics Functions - mikshaw - 06-30-2007 12:52 AM
RE: FLTK Graphics Functions - iGame3D - 06-30-2007, 08:22 AM
RE: FLTK Graphics Functions - mikshaw - 06-30-2007, 04:57 PM

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