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[WIP] MurgaLua Reference Tool
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iGame3D
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RE: [WIP] MurgaLua Reference Tool

Awesome!
Works great!
I think those buttons at the base need to get moved though.
Whats the x%(n of nn) box in the corner?

Have we figured out how to display styled text?
Syntax styling on those scripts would be fantastic.
I suppose displaying html like the lua manual does the trick.

If its not already in your documentation, notes, and scripts,
you may want to begin adding a version number.

It will be useful to see whats new, and maybe see if something
has been removed before the current version of murgaLua, and
provide a pointer to the new style of doing things.
The file and timer stuff comes to mind.

Another thing might be to run "Snippets" as a separate but
nearly identical program with an "add" button.
Looks like it could be a handy tool, I have such a program,
but its not handy for murgaLua.

Why are you worried about 0.5.5 compatibility?

1.0 will compare to 0.5.5 as 0.5.5 compares
to John linking Lua and Fltk together for the first time.

Push forward.

Next step an IDE with compiler and GUI editor, yeah?
You have the makings for it right here in this reference gizmo!

I've been meaning to post a thread to get that started, but
seriously had to wait and see what you would pull off here.
Now to figure it all out.

Bravo!

This post was last modified: 02-28-2008 12:44 PM by iGame3D.

02-28-2008 12:37 PM
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Messages In This Thread
[WIP] MurgaLua Reference Tool - mikshaw - 07-10-2007, 05:00 PM
RE: [WIP] MurgaLua Reference Tool - iGame3D - 02-28-2008 12:37 PM

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