News : The level of daily SPAM has reached insane proportions, all registrations are now manual. I ask you to send me an e-mail (john (at) murga (dot) org), to confirm that you want me to create an account for you.

Post Reply  Post Thread 
[WIP] MurgaLua Reference Tool
Author Message

Posts: 231
Group: Moderators
Joined: Apr 2007
Status: Offline
Reputation: 0
Post: #1
RE: [WIP] MurgaLua Reference Tool

mikshaw Wrote:
Also, if arg[0] doesn't work in the binary there are at least two other places it needs fixing, in demo_menu_callback() and demo_show_readme().

Yep the read me and "Show main script code" breaks with the change of arg.

arg breaks the script when trying it from a dofile()

I could send the binary an argument, but the argument
is based on the script, which isn't needed once the binary is built.
Lets see what that does.

02-02-2008 11:27 AM
Visit this user's website Find all posts by this user Quote this message in a reply
Post Reply  Post Thread 

Messages In This Thread
[WIP] MurgaLua Reference Tool - mikshaw - 07-10-2007, 05:00 PM
RE: [WIP] MurgaLua Reference Tool - iGame3D - 02-02-2008 11:27 AM

View a Printable Version
Send this Thread to a Friend
Subscribe to this Thread | Add Thread to Favorites

Forum Jump: