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[WIP] MurgaLua Reference Tool
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iGame3D
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RE: [WIP] MurgaLua Reference Tool

The compiled version doesn't get any arguments since it doesn't require an external script, arg will be nil unless the binary itself is sent an argument.

Sending the binary an argument of the original script does the trick.
No need to change any of the code I mentioned earlier.
Except that first line.

This post was last modified: 02-02-2008 03:08 PM by iGame3D.

02-02-2008 02:40 PM
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[WIP] MurgaLua Reference Tool - mikshaw - 07-10-2007, 05:00 PM
RE: [WIP] MurgaLua Reference Tool - iGame3D - 02-02-2008 02:40 PM

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